. Revenant He is the eighth and last Nightfare in Nightreign, and when its set requires habit, it is a complete power when you know how to best operate your skills and skills. The ability to recall ghosts to take AGGRO and save your team from death with its operate, the Revenant is a support form, but if necessary he can maintain his own ground.
Although initially Squisha, the revenant really shines when he has several levels and a few powerful holy seals for possession, and here is ours Nightreign Reviseant compilation guide to facilitate you operate as much as possible.
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Nightreign Reviseant compilation guide
Nightfreign Revil skills, passive and art
The recovery set consists of the following passive skills, skills and final:
- Passive ability: necromancy – He can recall the spirits of enemies to fight as allies. They last about a minute and are narrow to the area in which they were called.
- Character skills: Call the Spirit – Play Lyre to call one of the free ghosts to the battle. They are Helen The Page, Sebastian The Skeleton and Frederick The Dynid Head.
- Ultimate art: Immortal March – Release the vindictive anger to temporarily make yourself and nearby allies (not to be confused with invincibility). If he hits, the player remains for 1 km, and if he is knocked down, the player is automatically revived.
As you can see from the Revenant’s set, he is a very supportive figure who will actively benefit from removing mobs (especially those who are welding with bosses), how he can recall them to fight it. Her call, while they can cause injuries, it is best to follow as dispersion of attentiongiving your team less aggressive to manage and allow them to secure more attacks.
Meanwhile, the revenant and its statistics of faith (which has scaling!) Can contribute to the fight from distance with holy seals and incantations. This is the best for her because she is a low HP form, which can be easily overwhelmed, but if her call is sufficiently distracting enemies, maybe Include and close to the struggle in the melee If you feel like it.
Considering that the revenant is conducive to the weapons of faith, it means that you have the whole arsenal of one of the most witty weapons of Elden Ring, which should be noted, for example, Greathorn Envoy, a blasphemous blade and an eclipse shooter to replace only a few.
The best team Revenant Sonergies in Nightregn
As a form of support, above all in Nightreign Revenant, it can be quite easily connected to any choice of Nightfarer’s and everyone will operate it to have it on the pitch, especially with its call.
Having said this, the revenant is quite supple in terms of health pool and often wants to keep a certain distance from the boss. So if you plan to take her to the trip with other Nightfarers, such as loneliness, the duchess or ironEye, you perfectly want to take someone with you who can facilitate you damage refueling, such as Wylder or Raider. This does not mean, however, that the compositions of three again cannot work and I certainly can’t wait to try it for myself.
More detailed synergies with a revenant set are a duchess. By calling the Revenant, by pulling AGRO from the team, they facilitate to provide the princess with even greater opportunities for aircraft. Similarly, the entertainment that creates a recovery of the Revenant means that distance characters, such as Ironeye or Reclue, can still safely break away from the boss from a distance without attracting attention (most of the time).
As mentioned, if the composition of your team has two distance forms, you really do not want to leave the penniless Sebastian or Frederick Revenant to draw all AGRO, because their HP can be quickly exhausted by larger bosses. In such cases, try to take Raider, Wylder or Guardian with you to facilitate manage Boss AGRO and tank damage if necessary.
The best revenant relics and passive effects in Nightreign
As for the features of the relics and the effects of passive equipment in Nightreign, there are several different things to pay attention to, which can nicely complement the revenant set.
First of all, the revenant is a figure who – if you fully operate her statistics of faith and uses incantation – will do it You need consistent access to FP. As a result, the main features of the relic and passive effects you want to pay attention to should include the following:
- Increased maximum FP
- Reduced consumption FP
- Restore further attacks FP
- Whatever increases the power or scale scales if you operate them
The above also applies to dormant power drops left by the bosses. Sometimes they include weapons with passive effects, but also include independent buffs that can be the same as or similar to passive effects. Although dormant powers are often stronger than your average, standard weapons. If you see any sleeping powers that facilitate generate FP, take them!
While relics and their features are largely randomly randomly in Nightreign, relics that you acquire from night costs, memory tasks and a petite jar bazaar remain constant. As a result, there are several specific relics that can be considered depending on the urns, goblets and pockets that you have unblocked for the revenant. These are the following:
- Wise night (dropped by a feeling pest): Increased maximum FP, initial weapons cause poison, and poison and rot nearby increases the power of the attack.
- Night of the Fathom (dropped by Augur): Increased maximum HP, flasks also treat allies, and objects give the effect to all nearby allies.
- Besmirched Flame (you buy it to Unlock Revenant): Taking over the attacks improves the attack power, faith +3
Wise night -, which is dropped on the night, feeling a pest – is great for a revenge. This It increases its FP This is something that we want to look regularly while building a revenant, but it is also causes her initial weapons to cause poison instead of frost. And when the poison is nearby, which should be, if you operate its weapon, its attack power is also increased. This is especially good when it comes to brisk bosses, because you can operate poison to snail-paced down and make them easier.
On the other hand, Night of the Fathom – which is dropped on the night, Augur – is a great supporting relic that can be equipped with enough nightfarer, but the compliment is a supporting revenant set anyway Allowing her to treat allies and its objects to give her own flasks to give effects to allies nearby. It also gives her A slight raise in her HPWhat is great, considering that it is one of the few Nightfarer’s with a smaller HP belt, which is careful.
Besmirched Flame It is the subject needed to unlock the revenant, but you can later equip it as a relic. This converts any incoming damage that the revenant receives an attack in power tale It increases her faith What’s more, which means that the relic ultimately increases how many injuries a revenant can do. It makes a bigger difference than you can think! Alternatively, all preferred relics that sometimes raise the statistics of faith or mind consumption/FP are great.
Some relics will have unique features that can only be applied to the revenge. One of them, which can be found on the blue relics – Polished szżawka scenes – allows for a revenant Speak your HP to fully cure allies after the activation of her art. It is risky, considering that it consumes its own HP Revenant, but if your allies deal with the weight of damage or being up close and personally with bosses, it may be worth it.
There are also red relics – Polished scenes -this may come with an exclusive feature increasing the power of the attack while fighting the family (her call). And finally, if you have nothing that could facilitate in increasing the consumption/regeneration of FP Revenant, all features of relics that facilitate Faster complement to its final art meter They are great, considering that its final can often come into the clutch and save from failure.
For more information about Nightreign, look at our Princess’s construction, our IRONEEYE compilation and our Raider compilation.