New chapter of games

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Postevers is an “playback” ecosystem that combines virtual worlds with real trade.

A basic lesson was pulled out in the brisk world of blockchain. The first wave of “playback” (P2E) (P2E), although pioneering, eventually turned out to be unbalanced. They promised financial freedom, but provided a repetitive gameplay, breakable economies and relying on the constant influx of novel players. The market has matured and is now hungry for something more-with real utility, pleasant experience and real combination.

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It is there Publish yourself It enters the photo, not as another P2E game, but as a breakthrough “playback” ecosystem. His basic vision is to erase the border between the virtual world of games and the actual reality of everyday life, using the infrastructure of everyday trade itself as its basis.

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Outdated systems slowed down growth, narrow user prizes and lacked transparency, stopping the true potential.

To understand the Persvers value, we must first look at the failures of the past:

  1. The game was a duty: In the case of many early P2E projects, “Game” was an uninformed grind. Players were motivated by financial prizes, transforming free activities into repetitive work. After the decrease in the price of tokens or earnings fell, the players left, causing the ecosystem fall.
  2. Unexified token inflation: These projects often had defective tokenomics. They took novel tokens to reward players, but they lacked effective mechanisms for removing them from circulatory. This led to a hyperinflation cycle, devalizing tokens for everyone and eroding trust.
  3. High entry barrier: The cost of entering many P2E games was often excessive, requiring significant investments in advance in NFTS or tokens. This created an exclusive environment and an unhealthy dependence on novel players to buy resources on existing ones.

At the same time, established companies are trying to connect with the Gen with Demographic Group, which requires more than a uncomplicated loyalty card. They want interactive, satisfying experiences that smoothly integrate with their digital life.

Resembles solves both of these problems, building vivid with life Gamefi ecosystem which connects the virtual and real world POS systems (sales points) and vending machines. This is a novel model that makes your everyday life an integral part of a game travel.

The project is based on the principle that the most balanced value is created when digital activities have actual, real usefulness.

Gameplay: Your life, gamified

Basic PostVerse to A game of life simulation. But unlike a typical game, your progress is not narrow to the screen. It is an interactive narrative driven by Intelligent task system It extends to the real world.

Imagine:

  • Your virtual character must complete the “morning travel” task.
  • The task requires the purchase of coffee from a partner cafe.
  • You visit the cafe, make a purchase using a normal payment method, and the POS system records the transaction.
  • The data is securely sent to the collective platform, and your task is immediately completed in the game.

Awards for completing this task are not only cosmetic. You get items in the game, but you also earn POS tokens And maybe even a real discount for the next purchase. This creates a fascinating loop: you play, live and you are awarded for both, blurring the border between them.

The PostVerse business model has been designed as a lucid and fair value division system that benefits to every participant.

When the purchase at the audience is made:

  1. Profit of the store owner: Most of the product price is immediately returned to the store owner. This is not a cost; This is a powerful incentive that allows them to reinvest in the activities and product cycle. Companies gain a completely novel, faithful customer base.
  2. Automated commissions: A tiny commission is adopted to support the network, distributed lucid through an automatic system.
  3. Revenues for token owners: Here lies real innovation. A significant part of the profits – 20% – is distributed to Roy token Holders. This means that the value of the Roy token is directly related to the actual volume of transactions in the rotational network, not a speculative noise.

The long -term goal is elegantly uncomplicated: escalate the volume of transactions and reduce operating costs to create a solid, self -sufficient economy that generates predictable, long -term value for its community.

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Postevers uses a two -way system, a deliberate selection of the project to prevent the inflation and variability itself, which were mutilated by P2E of the first generation.

  • POS (utility token from the point of view): This is the functional currency of the ecosystem. You earn on it, playing the game and performing tasks, and for objects and awards in the real world. Its purpose is to supply the ecosystem, not an unstable investment asset.
  • Roy (Defender Defender token): This is Investment token. Roy owners are partners of the distribution of ecosystem income. Its value is a reflection of the success and profitability of the project, ensuring clear and non -enforceable investment possibilities.

When separating these functions, Persvers ensures that his economy in the game remains stable and its investment model is associated with a actual, developing business.

To sum up, Posterse builds more than just a game; Builds a novel type of economy. It is a vision of “playback”, which includes past lessons to create a solid foundation project, a clear path to growth and a real relationship with the real world. This is a novel chapter in Blockchain, in which the awards are not only digital – they are true.

Media:
Facebook: https://www.facebook.com/posverse/
Instagram: https://www.instagram.com/posverse/
Twitter: https://x.com/posverse
LinkedIn: https://www.linkedin.com/company/posverse/?viewasmember=true
Medium: https://medium.com/@posverse89
Telegram: https://t.me/posverse

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