Moon He was one of the best independent games in 2018. He realized the concept that seemed so obvious that shocking that no one had done it before: go out and explore the dungeons to find loot for sale in the player managing store. This is a game that I still highly recommend to 2D Dungeon Crawlers, Roguelike fans or shop management fans to this day, and I am looking forward to continuing.
The creator of Digital Sun Games took some time from MoonlaGhter to create The Mageeeker: A League of Legends Story AND Cataclysm. However, the studio confirmed in December last year that it creates a continuation of 3D Moon. Entitled Moonlighter 2: The Endless VaultRecently, I saw this game in action and asked the programmer a few questions on the round table Id@xbox.
It appears Moonlighter 2 In some crucial way, her fantastic predecessor is already improved. We hope that it meant that it would be just as simple to recommend when it comes out.
At the base, Moonlighter 2 He divides the same loop as his predecessor: explore the dungeons, get loot, sell these loot, exploit this money to improve your equipment, repeat. To explain the reset of progress compared to the first game, Moonlergher 2 sees that the hero went to Tresna, a city in another dimension. When players try to go home, they will get involved in this basic game loop and slowly restore training to a dynamic city. From the fight to the stales there were many places where the digital sun wanted to improve thanks to this continuation.
The Israel Mallen communication manager explained that although the first game is more RPG with Roguelike elements, Moonlighter 2 It aims to accept Roguelike a lot more. “This time we choose Roguelike’s full game, which means that every weapon, every profit in dungeons and every profit in the store should seem different,” explained Mallen.
This is apparently observable in the advice of dungeons, where the fight was significantly developed. While Moonlager played like 2D The Legend of Zelda, Moonlaghter looks more comparable with Hades Or Open. Players create compilations of characters that fall into archetypes, such as tanks or fluctuated and pass from room to room, cleansing their enemies. Players can also strengthen their abilities in the middle of driving with the lend a hand of the benefits found after cleaning the rooms.
Sometimes a tough boss will have to be defeated. I saw the fight with one Herald, who constantly fired shells in the player and hid behind the barrier wall. Will had to hide behind the walls and constantly reject Dodge from bullets before he turned off the shield and attack the best. Flight thinking MoonlaGhter 2 ′Siegs S result from a decision when to return to Tresna, because players can lose all the relic obtained if they pull out excessively.
On the store’s side, players will want to maximize backpack management during the run to best exploit what they get. When opening the store, items such as items are placed, such as synergistic items are sold, and more is crucial for success. While 3D jump is the most immediately noticeable thing in this continuation, Moonlighter 2 He wants to raise the stake from his predecessor in several ways.
This says about how Digital Sun grew as a team, because it is a more experienced studio than when the first moon was developed. “We were a small band then and we wanted to do many things that we couldn’t do then,” said Mallen. “This time, with more resources, more time, more experience, we try to add a lot of repeat opportunities.”
Moonlighter 2: The Endless Vault It will be released on PC, PS5 and Xbox Series X/S later this year and will be part of the Xbox Game Pass Ultimate catalog from the first day.