Despite the popularity of Monster Hunter, it is extremely challenging to get. Each modern edition is recalled by a crowd of volunteers, but intimidated players with the question: “Is this one for the beginning?” Thanks to the sophisticated fight, electrifying cutscenes and the endless Monster Hunter Wilds play loop is an excellent entry point. While tutorials are still missing, and many mechanics are far from intuitive, Wilds will fit people interested in a simpler approach without exposing its most electrifying elements.
As the name suggests, the main attraction of the game is the environment full of monsters to track, hunt and create equipment. Combat shines brilliant as always, with a satisfactory range of weapons available to players from the very beginning. I sneaked towards long property, with his powerful cuts and a spiritual measure, but I also fell in love with the powerful hammer skills. Boning a monster on his head never felt better thanks to the fantastic work of combat designers, sound designers and animators. Wilds also introduces wounds that appear on the body of the monster after repeated hitting in the same place. A blow to the wound with a hit, focusing on the monster and deals huge injuries, which makes him necessary and satisfying mechanic.
History is usually not part of the conversation around the Monster Hunter series, so I was pleasantly surprised by Wilds characters and cutscenes that kept me throughout the campaign. After the guild of hunters discovers the Nata, a boy separated from his tribe, they set out on an expedition to find his home in forbidden lands, part of the world, which he previously considered himself uninhabited. The resulting adventure shows the development of the figure of Nata when he considers the influence of people on the environment, while making sure that he will pack the story with electrifying, monster sets of action. It works more as a structure to move the player than a really convincing narrative, but his tips were a pleasant starter for high -ranking tasks in a tardy game.
The cutscene tables are particularly spectacular, depicting the dramatic lead to hunting, which made me feel like an epic hero. The amazing soundtrack of the game improves the mood even more, combining a conventional orchestra with synthesizers to represent rapid changes in the weather. Without a doubt, hearing Alma authorizes my hunter to accept a monster, who every time raised me and leaning forward, ready to protect people and ecosystems of forbidden lands.

Encouragement is particularly welcome in the face of the intimidating designs of Monster Hunter’s creatures, regardless of whether it is a hybrid Rose/Spider Lala Barina or an abnormal black flame octopus. Long -time players feel comfortable with monsters and their attack patterns, so getting into a modern entry and you feel admiration and electrifying with a elementary presentation of something modern. In practice, the fights are electrifying, diverse and energetic thanks to the extreme weather effects and inventive combat patterns. The initial three-chapter campaign is relatively effortless, but not boring-goodness if the purpose of this entry was to refer to modern players.
Monster Hunter Wilds is largely accessible to newcomers, but there are some reservations of this statement. While Wilds is more intuitive than previous entries, he still has a job compared to the average game, with mechanics buried in the menu or completely unexplained. Despite this, the initial level of difficulty is so low that it should not be a major problem; You can bold Wilds story mode, avoiding more intricate mechanics. I chose a elementary weapon and tried to create modern equipment every few missions, ultimately dying a few times. Thanks to NPC assists or other online players with the Beacon sauce and the mobility of my mount, I was often healed and I could always avoid danger quickly.

It is possible to get involved in more advanced combinations and mechanics, but modern players must jump through the rims. For example, there are many pop-ups pop-ups, but although they effectively convey how to do things, it is not always clear when it is essential. For example, cooking is a key and iconic part of the game, but because the portable grill is only one of many items added to the tool belt, it is not immediately clear that you should cook a meal when your previous worn. This fight with the self -ground is tightened by the Wilds menu design, a utility set of beige bookmarks. It is functional, but only if you know what you are looking for; The tutorials are replaced here, but some are amusing buried. The easiest solution is playing online with experienced friends who can teach you which food combinations are the best, what hunting tools and which weapons should avoid. There are also endless YouTube tutorials about how to play these games, but it’s a pity that the Monster Hunter team must still fully understand how to introduce modern players to the Sheepdog, not relying on external sources.
The brilliant side of needy self -fulfillment is that this is a short-lived obstacle. After conquering Monster Hunter Wilds bearings, it is a delight, carrying a carefully made monster hunter world loop to a higher level. Monsters are tilted, the weapon is piercing, and the lower level of difficulty means that novices can start without evading by the details. Forbidden lands are a tempting modern playground for the series and I can’t wait to spend several dozen hours to discover the rest of the secrets.
This 2025 review reflects our thoughts on the current state of the game in the publication. Therefore, updates after taking into account were included in the final result.