Monster Hunter Wilds developer Capcom is trying to tame the beast’s demands on the PC

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As Monster Hunter Wilds approaches its February 28 release date, developer Capcom has stated that it is considering lowering its recommended GPU requirements.

Confirmation comes from the official German Monster Hunter X/Twitter account which issued a further statement that revealed Capcom is also exploring the possibility of releasing a standalone PC benchmarking tool.

Capcom recommends an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT card for 30 frames per second at 1080p. This minimum requirement is also detailed as it requires an internal resolution of 720p and graphics upscaling using DLSS or FSR at the “lowest” graphics setting.

Monster Hunter Wilds’ recommended settings also apply to 1080p and 60 FPS with scaling and framerate technologies enabled, such as RTX 2070 Super, RTX 4060 or AMD RX 6700 XT. Of the three, only the RTX 4060 supports Nvidia Frame Generation, while the 2070 Super and 6700 XT must rely on FSR 3 instead (which had ghost artifacts in the previous Monster Hunter Wilds beta).

Targeting 60fps with framerate enabled is not an ideal operate of this technology Digital Foundry recommends a base rate of 40 frames per second in third-person titles. If a game runs at less than 60fps with upscaling enabled, it may result in a significantly less responsive or tactile experience due to lag.

During Monster Hunter Wilds open beta testing, PC gamers with low-end hardware experienced issues, even with mid-range graphics cards like RTX 3060. In particular, players experienced a low LOD bug where the game did not load fully detailed character or monster textures.

Monster Hunter Wilds is based on the RE engine, which first debuted in 2017’s Resident Evil 7. The engine was used in games such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6, ensuring glossy performance on all platforms.

However, all that glitters is not gold for the RE Engine, as larger open world titles with more NPCs and enemies, such as Dragon’s Dogma 2, have suffered from performance issues on consoles and PC, which is a worrying sign for Monster Hunter Wilds. As time approaches for an early February open beta and a slow February launch, Capcom’s claim of trying to reduce GPU requirements could be the key to the title’s success on PC.

Sayem is a UK-based technology and hardware freelancer. You can contact him at @sayem.zone on Bluesky.

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