Monster Hunter can play like Dark Souls or Devil May cries, depending on your weapon

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For the novices to Monster Hunter, the sudden success of the wilderness may seem that he appeared out of nowhere. But Capcom has been refining his extremely successful Monster Hunter series for years for global domination, and the result seems to be one of the best -selling games from the series.

With more than a million co -creative players on Steam, everyone plays Monster Hunter Wilds. But if you feel like an outsider who looks, uncertain, and where to start, I have the secret to maximize the pleasure of monster hunter thanks to this one elementary trick – finding a weapon that best suits how you want to play.

In Monster Hunter Wilds, players can immediately choose from the almost overwhelming arsenal of weapons, each with their own unique style of play, regardless of whether it is a bulky, brutal weapon, such as a substantial sword, something more agile like double blades, or distance weapons like Bowgun.

There is a temptation – I think that partly because it is the most iconic Monster Hunter weapon – to first start using enormous swords and axle switching, but these bothersome weapons must be used in a very specific way, determining the priority intended swings instead of brutal strength. As such, at the beginning they are not the easiest to overcome. Instead, I would decide on something more agile, like double blades, which unlock the world of quick attacks and avoid. The difference is transforming: during the main sword Monster Hunter resembles the considered fight and a cautious approach of murky souls; Using the double blades, it resembles the fight of Devil May Cry.

Indeed, compared to previous monster hunters, Wilds changes the fight so that it is slightly more in the line with newfangled action games. Although you still have to protect your weapon, if you want to cure yourself, Combat seems more intuitive for anyone who has played RPG of the action for the last five years. To say, the main difference – and why choosing a weapon that best suits the way of playing – it is no different than other RPGs that allow players to adapt the way they want to play through skill trees, in Monster Hunter it all is depending on the choice of weapons.

The decision you make at the beginning defines the experience you will have. If your preferences are something very swift and a strenuous combination, it makes you feel that Dante has been transported to the Monster Hunter series, choose double blades that are based on swift attacks, quick avoidance and building a meter, which, when full, can free a quick combination of worse enemies.

On the other hand, if you prefer something that can deal a lot of damage, keeping defense and maintain mobility, the sword and shield are a great starting weapon. Lance – one of the least popular weapons in the game, because it favors defense over effective attacks – it combines both a enormous weapon and a shield. His plots and counterattack are not for everyone, but exercise, and you get a very unique combat experience.

There are also a distance weapon, such as Bowguns, which are just as, if not more powerful than a miniature -circuit weapon. If you are going to choose one of them, remember to pack enough ammunition and make sure you bring the best for a specific monster you fight.

There are 14 weapons to choose from, each with unique skills and features, but effectively divided into three main types – bulky, which deal huge damage in exchange for speed, a featherlight weapon that deals with quick attacks and technical weapons. But there are also those that sit between these archetypes – shooting has a range of range, the charging blade can become a enormous ax or a smaller blade with a button pressing, and the insect horn and horn can be used to obtain unique reinforced tanks with appropriate combinations.

There is a lot of choice, but don’t be overwhelmed. Try every weapon in the game of the game before you fully commit, because you will definitely find the right one for you, regardless of whether this madness, such as Dante, or the priority strategy such as Dark Souls.

Matt Who is the Senior Feature editor.

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