I really like the world of Mascot Agency, like this place, not so much things that this open world collects SIM management, I do it to see more. I feel that I have undergone many problems with the theft of a notebook coated with a talented eccentric kid in the classroom, only to find him on the side of shopping lists for the monstrous quantities of canned goods, any heavier and naned item than the previous one.
Funny. Cute. And, a scorching dancing dog is flourishing soundtrack. But ultimately it seems to be so catchy, troublesome and without a numericsless to get involved with them. Like persecution of push notifications, insisting as unsuccessful scabs.
Which means that the promise mascot agency either makes it very tough to like something that I feel that I should, or it is very basic not to like something that I should not. Every time you put on it, something like a desperate bat with Górnica, who appears and cries about how his torch annoys all other bats, and I’m starting to smile. Whiplash with delight to and residential. A bucket of hidden legos fell apart with an absurdly comfortable carpet.
He never repeated a man of a tutorial with so much questioning charisma as Takaya Kuroda (Kiryu Kazuma in Yakuza), although this did not stop his figures, Michi, catching in a damn scrub of the underground. Finally, exiled to Kaso-Machi, a town with one Poppo with a curse killing Yakuza, and soon is the head of the title agency, recruitment and employing local mascots reminiscent of Yokai to things such as holes in the store and promotions of restaurant.
Kaso-Machi seems like a VHS recording with a water supply; The collection of aspirations and hope Phantom called for living neglected roofs of bricks and ropes. His supernatural urban legends stop real distribution and corruption. Haunted mines. Closed railway stations. Ghostly stories for children from the working class about the spirits of their own future. Neither his inhabitants nor the cut -out digital midfielder of Michie Pinky allow their fierce and clumsy spirits to be covered, which makes them easier to support.
The mayor rejects the budget to collect waste for endless related billboards. You will get fans for every shattered billboard and a pile, through which you drive with a truck that works like your avatar. Later you will get a circus cannon that blows Pinky in them. Traversal is then defined by mindless shooting to automatic target boxes, watching how the fan and cash counters are full, tiny prizes for basic mindfulness.
You will meet residents and they will give you a job to assign your mascots. Assume the right mascot and give them an element of the machine, and I hope that they will avoid minigame, in which you will operate the collected heroes of the heroes to drop health comical minor threats, such as poorly arranged boxes or incorrect operation of the machine. It is the most involved and extensive minige in the game, which is formulated as a punishment for not preparing correctly or unlucky. After about five times I was forced to agree that yes, the punishment is correct.
You employ mascots for money that can be spent on city repairs and agency improvements for larger passive income and buffs measured in the region by a 2.5% chance of doing such things as refreshing the strength of the mascot after work. You send some home to the Yakuza family matriarch and buy more exorbitant repairs to earn more money. Money arrives at the end of each day, and your mascots are ultimately tired or going on vacation, so you are forced to throw yourself back to collecting, waiting for progress.
You will find gifts for residents, cleaning temples, shoot at the cannon. At some point, Pinky binds the mayor, which prompted multiple choice rallies, which you need to collect the right answers before. There is also a claw miniGe. First you need to collect prizes elsewhere. The prize is more money and more stickers on another check list.
My favorite thing in the open world of the Mascot Agency agency is to lead the highest hill that I can find, and then raise my truck, flying with comic distances even without wings, which you will eventually find as an improvement. You will fall into the fence to perfectly cluttered effects crashing, and the stunned Pinky gets cartoon stars floating around their terrible head.
This is such a concern for tiny things that made me love the demo, but this time Demo’s Hour Limit ended in hiding many promising ideas that simply do not become compelling. Even my favorite thing from this demo, the “Ask Pinky” button, which seemed to be such a clever solution, how to drown a player in map markers, ends with the progression of reputation related to … I can’t even call bloating, because it is a skeleton of the game here.
And I feel that without regret, the butcher poured such pleasant writing and art to this skeleton, but truthfully it is not all labor -intensive for work with an ax; It notices so noticeably that it requires so little to get there. It is probably best to describe it as an exoskeleton, honesty. This is the first thing you notice by surrounding the heart of the shell playing at the same time so hefty and feeble in terms of substance.
Yes, yes. Not for me. It is a pity, because I am sure that if I was still playing, I still find more things that made me laugh, smiled or cause more curiosity about the secrets of the city, but I am not willing to push through this cool and strangely soulless departure to see them now. As a functional open map, this is a progressive diorama. Static and mundane. As a SIM management, dracowit is at the same time so insistent, and thus there is a lack of complexity or choice that I ended up with a certain poison, slightly annoyed by autopilot, such as a non -improper bodyguard of a shopping center on empty segway. Lessing to say the least.