I need to know
What is this? The absurd narrative Wrangler/Management SIM mascot.
Release date: April 10, 2025
Developer: The Kaizen game works
Publisher: The Kaizen game works
Reviewed to: Windows 11, Nvidia GeForce RTX 2060, AMD Ryzen 9 4900HS, 16 GB RAM
Multiplayer? NO
To combine: Official website
You must understand about the world, it is that it is run by money. Absent normal means human society, absent appearances of structure or narrative that makes sense, this is the truth that remains. The Mascot Agency is a game that understands this, among others, the basic truths of the world, for example the way the blood of the covenant is thicker than the uterine water and like the undisputed mayor in a city where people mainly leave strength, competed only by natural disasters and anonymous internet commentators. At the heart of the Mascot Agency is compact for the duties of civic life, bureaucratic inaction and indulgence, and to the number of it all in the center. It is brutally amusing, brutally mercy and brutally Good.
Kaizen Game works were already veterans of an absurd species with a paradise killer, but they reached novel heights with Mascot Mascot Agency. The story is bizarre: the presumably the deceased Yakuza Fixer Michi is banished to the cursed city after the contract went wrong, he must connect to the cut off Pinky and many other living mascots to win a great game and earn his mother’s money, in this process he discovers a personal, political and spiritual conspiracy.
The huge agency in the Mascot Agency is the fact that the excessiveness of its concept only serves deeper anchoring in our own material reality. All met Michi are real, even people who are not. The noble bureaucrat suppressed by his idiotic boss is located on the street from the cut eel, whose only goal in life is to stop people from eating Unagi; A foreign teacher who is imprisoned in the city for visa reasons is right next to the feeling grave marker, which gives unprofitable trips from historical selflessness. Michi is equally likely that he has a heart to heart with the owner of a local cafe, because he is with moss ball that speaks in water signals. Kaso-Machi is both Freakshow Bizarro in the world, as well as a patient and thoughtful representation of the dying city somewhere in rural Japan.
Elements of management of the promise mascot agency are the main contrast with the gleeful disregard for the game. Michi begins so far in the hole that it is probably technically somewhere else on the map. Early game is lines, because several Michi employees work desperately to get profit, while bills and responsibilities send him to the Red Night.
It is not as basic as doing work and doing a zloty. Each Michi Recruits mascot needs a package of benefits to join the agency, so in addition to their participation they achieve additional profit, receive bonuses or have planned increases in action. They will routinely be attacked by demons or architecture during advertising local products and will have to be thrown out by the list of mascot support heroes (Yu-Gi-Oh cards), which Michi recruited from all over the city (added to quickly select Pinky.)
I found these incidents of mascots extremely amusing: they are one -time, so they never stretch, but at the end of the game I gave some of my buddies less protection against incidents, so I would have an excuse to stop the road on the side of the road from time to time and the white blue dragon. It is a charming mechanical interpretation of the importance of the community that cards representing your friends become stronger when you lend a hand them in your tasks, and also is never a satisfying viewing of love that works in the marina fishing fishing.
However, mascot events are not the only way to earn money. At the end of the game, Michi has Business empire. Has subcontractors. Has goods. He has ads throughout the city. Ruly in the Mascot Grand Prix. The agency blooms; It has plants and better internet! Pinky runs to the mayor! It is still a moment from the curb who stomped the senior man! This is an absolute flood of numbers and an impressive approximation of what I assume that businessmen in the films see in their heads when they talk on the phone.
There is a sense of spiral of money: at the beginning you have a thousand layered systems that you cannot imagine, if you can ever afford, taking a fraction of the content of money, and then suddenly you have more money than you know what to do, and everything that this money can do is earn more money.
I will go to the train station and buy a hundred onigi from the nicest man I have ever met without blinking. I will empty every machine in the game. I will put so many stickers for my car. I can and I will become God Kaso-Machi through extreme financial kindness. And yet … these spiral millions of yen barely dent debt.
At this point, the Mascot Causida agency is recovering. In the past, the SIM of truck management and driving (this is a great diminutive truck), the Mascot Agency agency has one of the best stories I have encountered in a video game, and somehow Yakuza’s politics and curses are the least fascinating part. Due to the way Michie’s business ventures are associated with characters throughout the entire Kaso-Machi, financial milestones leading to the story of the story have narrative sense and seem extremely natural, and I found myself on tents to discover the resolution of threads about the allocation of citizens’ funds and visits of lawyers.
NPCs are unforgettable and well written, and the plot is fascinating and basic to follow, although it takes place above all elsewhere. It is fed with drops for michi in time and geography, through phone calls and secret meetings and paper routes, despite the mystery with which he receives external external in a diminutive town. It makes no sense how it works well, but really.
The Mascot Automot agency is not concise, but it focuses. The whole excess is intentional; All numbers indicate in the right direction. This is an extremely nice game about running a truck around the island and talking to the local taste and about the management of the developing slasha with the Mascot Corporation and the financial corruption of mass criminal conglomerates and the average mayor of a diminutive town.
It is clear Completely damn absurd.
It is so frustrating well constructed, balancing so many opposite tones and mechanics so real, truthful and effective narrative that I can’t imagine that the next games I play will not suffer without Pinky from the back of my truck. Does not require consistency, species or ceremony; He understands something bigger than everything.