Hi! I am Ola, director of the game at Kaizen Game Works, creators of Paradise Killer. I am excited that I can announce that a playable demonstration version for our modern drama with open world mascot management, Promise the Mascot AgencyIt’s on PS5 today!
We spent a lot of time working on this game, and the whole team is excited about PlayStation players to get it. Let me kick it straight; PS5 rules. We all play in Kaizen primarily on PlayStation, and we grew up with the original PlayStation, PS2, PS3 and PS4. I collect PlayStation and PS2 games, and this era was directly affected by the Mascot Project project.
I love PS2 games in which you meet and do things. Have you ever played samurai, raw danger, the side of Natsuyasumi and the Steambot chronicles? You should! You can really relax in these games, meet fascinating characters, make essential choices and discover in your free time. This is the type of game we wanted to do; A entertaining world with secrets, freaks, secrets, good friction of the game and flawless vibrations.
Take control of the exiled lieutenant Yakuz Michi and join forces with the chaos Goblin Pinky to save the bankrupt mascot agency and solve the underground conspiracy, which Michi got sent to the cursed city on the coast of Japan. In this game, mascots are living creatures, and the city of Kaso-Machi is full of freaks that cannot find a job anywhere else. Michi will have to build a modern family of mascots and assist them make their dreams come true so that he can save business and his family Yakuza at home.
Kaso-Machi is a city living under a supernatural curse. The mountain in the center of the island is a playground for ghosts and gods. The city is steeped in superstition and occult stories. Michi is able to try to solve the mystery of ghost observation, he escaped from the sin of talismans and the mythical creation of Tsuchinoko. However, his time in the city may be narrow; The curse that hangs over the city kills every Yakuza that comes to visit. Can Michi save the mascot agency and solve a conspiracy before the curse angrily his body?
We started this project four years ago, working with Ikumi Nakamura and Mai Mattori to design characters and the world. We changed the Kaizen style with Nakamura-San style to create a strange, nostalgic, unique game. We are a western company, so we worked with Japanese artists, musicians and creators to revive our world and fill it with authenticity. We often provide a very little imaginative direction, allowing members of our team to create something that is genuine and significant for them. This filled the game with many different influences and experienced experiences.
We recently presented some of our voice actors, including the voice of Kiryu Kazuma, Takaya Kuroda as Michi. We never expected that we would be able to take into account voice acting, and we certainly did not expect that Kuroda-San would simply come to the interrogation, as if it wasn’t a substantial deal. He works with Ayano Shibuya as Pinky to create a dynamics of a friend between Michi and Pinky. The game contains many great voice actors, as well as the first acting roles for Shuhei Yoshida and Swery.
We are a miniature team and it took all that we need to do great, generous, strange, 20 -hour open world RPG. We are very cheerful that we can share everything with you. We hope that you will like the demo (and haptics of the DualSense controller, adaptive triggers and speaker functions) on PS5. Soon we will have more to share about the full release date. Now, go there, keep your promises and fulfill your dreams!

