Marathon Developer Interview: Bungie shares more about FPS Extraction FPS

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This weekend, Bungie revealed the world of Marathon to the world. The studio, celebrated from its sublime shooting from the first person and the constantly developing game, will venture in the launching genre when the game begins on September 23. Marathon The assumption is straightforward and tempting: load the runner with valuable equipment, compete with other players to secure more loot, and risk that everything is trying to extract with all goods.

I had the opportunity to catch up with the director of the game Marathon Joe Ziegler with heels of this disclosure, diving deeper into details about the next Bungie game. We cover a lot of land, including Bungie’s approach to the fresh genre, using the PS5 power, a bold style of art in the game.

Tim Turi: Congratulations on the great game! How are you and you feel the team after the event?

Joe Ziegler: It’s very electrifying. The term I often utilize is “cited nerve”. This is the work of love that we have been working on for several years, and this is definitely associated with the passion we put in it, iteration with our audience, and the desire to create something amazing to play and see.

For the first time, touching the hands of real players is electrifying because we do it to excite and entertain them in an amazing way, but also nervous. You know, you question many decisions. You really hope that all the things you thought about are really what players care about. And we feel that we are there, but we are very excited to see what players have to say.

We were specified moments or experiences during the marathon development, which made the Bungie team realized that it was something special?

So many of them are these unpredictable moments. Moments when you thought one would happen, but another thing happened. In our game you travel to this mysterious world in which danger can lurk around every corner. Sometimes you turn the corner, and you face to face with United Earth Space Council (UESC), these really brutal and hazardous opponents in our game. And sometimes you just travel around the map, and the missiles sleep from another crew that saw you. And some of these moments become extremely electrifying, because you don’t think you will do it, and you turn the tables or barely next to it, and find an exfil going out. When you get out, you just drash with incredible intensity that you will remember for a long time.

What is the story of this name “Marathon?”

In the original game (1994) “Marathon” is the name of a colony ship sent from Earth by UESC. They sent it next to our solar system to establish the first colony in a system called Tau Ceti. Anyway EUSC marathon It is a kind of strange ship built into the asteroid moon, and then sent on a long journey. … If you guessed, I would assume that the “marathon” refers to the fact that it was a 500-year journey and was the right name for a very, very long travel involvement.

Bungie is famed for his perspective shooting. How do you start to be faithful to this heritage, while making the FPS marathon action feel like his own thing?

Many of them come from the nature of the game and the types of decisions you want to make players and the way you want them to make these decisions. This game concerns survival. And in games in the style of survival, great pressure on you is resource management, be adaptive and be situational. What we do with our shooting and our systems is that we take many friends of the action base, which players really like, and add intense layers of survival at the top. For example, you do not regenerate automatically very quickly, but you have consumables that support to heal. Part of this is to create moments when you make decisions to enter the battle or rest. You have to think about the resources you wear.

Do you have a message for every players engaging shooters for extraction, but you are a bit nervous or intimidated with risk/reward?

I will definitely say that this game is arduous and intense, but it is very satisfying. When you learn it, you will feel that you are developing survival skills that you haven’t experienced before, they start to make you feel masterful. We also designed this game so that it feels really natural on controllers. There are many shooters for the extraction of computers, in which the mouse and keyboard are slightly more common, and therefore designing what we try to do is to make an interface and gameplay so that you can play it naturally. We want you to focus on adapting and learning the ability to survive to perform unforgettable runs.

Of course, players risk their valuable equipment in a given match. Can you tell us about any persistent elements of progress?

We want to make sure that players feel that they get something spent in every match. Some of them will be based on experience. For example, compensation for the runner’s level in any season. Some of them will be associated with improvements provided by factions. When you collect materials or get currencies, you will be able to enhance some of the general character statistics. So you can get a little more strength or you can lock the boxes a little faster. Some of them will also enhance the options that you need to buy in a store with items in a game called Black Market. You can utilize the currency you collect in the game to buy various weapons, implants and improvements based on what you unlock inside this modernization. So during the game you will see many of your options.

How does Bungie utilize PlayStation 5 for a marathon?

In addition, many rendering technologies on PS5, and especially on PS5 Pro, are really amazing. So we plan the amazing utilize of PSSR (PlayStation Spectral Super Resolution) and additional support in the field of growth and resolution. So if you have PS5 or PS5 Pro, you’ll be pleasantly surprised by how we deliver on the console.

The style of marathon’s art is not like anything else now. Can you lead us, what makes him so striking and special?

It is a mixture that I don’t think we’ve seen much earlier, and we are very excited because it creates all these visual contrasts and conflicts that combine to support the tone of the game, which really concerns paranoia. It’s about intensity. The point is that they do not know the truth you know, trying to find her and constantly wrap in a rabbit hole of information. You don’t know what is true or false. So all these things combine very nicely thanks to the style of art.

Is there anything else you would like to make sure that the audience receives this great discovery?

The marathon fires on September 23 on PS5, Steam and Xbox Series X | p.

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