Magic: The Gathering – Final Fantasy creators of choosing the right characters for cards Ign Live 2025

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After issuing orders in the presale of many packages and packages, The Magic: The Gathering-Final Fantasy Cards will be officially released on June 13, and the main designer Gavin Verhey and executive producer Zakeel Gordon were today at hand in Ign Live to discuss the long-awaited cooperation.

Verhey and Gordon said that there were other IP crossovers with magic earlier, the Final Fantasy was particularly thrilling, because, as Verhey put it: “This is the final fantasy! It really helps! We are working on this set for about five years.”

The duo noticed that everyone in the Wizards of the Coast was substantial Final Fantasy fans, noticing that most of them played games longer than they played in magic and so much for them for them.

Verhery said that their approach was to include something from all 15 games – which increased to 16 when they worked on cards – which began with creating spreadsheets of all characters, objects and history modes. Then they divided the possible inclusions into three levels – what Verhey described as “I must have: the basic elements and the most popular characters, and then the second level in which” cold heroines “appeared, while the third level was deep pieces,” Like Guy speaking Beaver. Magic Card. ”

There are four decks of the commanders, based on the Final Fantasy X, XIV, VI and VII and Verhery, promised “everything except the earth that is thematic to play”, and playing on the FF7 waist “is like watching the whole game in front of you”. He added Gordon: “We chose these decks to represent different eras. We tried to really get the width of the entire franchise in our product.”

Gordon inevitably said that they could still not take into account every character or aspect of the game they would like, given that they did not have an unlimited number of cards, noting: “The great challenge is that we choose the entire main series. We circumscribed it to basic games that skipped some great characters, but from the project.”

Gordon explained that the cards for centuries, including the classic works of Final Fantasy, were an idea that appeared in the middle of the development process, simply because they looked at art – from Yoshitak Amano and Tetsuya Nomura – so much and, as Gordon put it “art was so amazing that they wanted to put it on the card.”

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