List of all resources in civilization 7

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. List of resources IN Civilization 7 Long and technically winding. Some resources come and go over time, while others change categories and provide various bonuses depending on age.

Resources can seriously change the lives of civilization, providing additional food for population growth, increasing the production of other types of growth and generally facilitating the maintenance of a stable society during expansion.

This guide was replaced everyone Civilization 7 rescue And what he does at any age. If you got stuck, trying to make these items actually work, our guide about how resources, what you are looking for.

All resources of civilization 7

All resources in civilization 7 fill the CIV 7 map

The table below contains a list all resources in Civilization 7 that we came across every age, divided by a kind. Some are timeless, such as gold. Others, such as skins or oil, are present only for age, and some changes function over time.

For example, horses are a passive military bonus for all individuals during antiquity and exploration, but in the current era they turn into an additional resource that ensures happiness for one settlement, and instead oil fills the same military function.

Resource name Resource type Antiquity bonus Exploration bonus Modern bonus
Pearl City 2 Happiness in capital, 4 happiness in every other city 3 Happiness in the cities of the homeland, 6 luck in distant cities 6 Happiness in capital, 3 happiness in other cities
Furs City Not applicable Empire Resource 6 Happiness in a city with a train station, 3 luck in other cities
Gypsum City 2 production in capital, 4 production in other cities 3 production in the cities of homelands, 6 production in distant cities Not applicable
Camels City Adds two additional places for the city Adds two additional places for the city Not applicable
Tobacco City Not applicable Not applicable 6 Production in a city with a train station, 3 production in other cities
Silk City Additional 10% of the culture Additional 10% of the culture 6 Culture in capital, 3 culture in other cities
Salt City Additional 20% of production towards training units Not applicable Not applicable
Kaolin City 2 Food in capital, 4 food in other cities 3 Food in the cities of homelands, 6 food in distant cities Factory resource
Incense City Additional 10% of education Additional 100% production towards missionaries and temples Not applicable
Jade City Additional 15% gold Additional 15% gold Not applicable
Truffles City Not applicable Additional 20% of production towards training units 6 Food in a city with a train station, 3 food in other cities
Lapis lazuli City 4 production, 5% gold Not applicable Not applicable
Cotton Bonus 2 food, 2 production 3 food, 3 production Factory resource
Dates Bonus 2 food, 2 happiness 3 food, 3 happiness Not applicable
Fish Bonus 3 food 5 food Factory resource
Dye Bonus 3 happiness 5 luck Not applicable
Ivory Bonus Empire Resource 3 Happiness, 3 production 4 Happiness, 4 production
Horses Bonus Empire Resource Empire Resource 6 happiness
Spices Bonus Not applicable Treasure fleet 4 food, 4 happiness
Whales Bonus Not applicable 5 Production 6 production
Sugar Bonus Not applicable Treasure fleet 6 food
Wine Bonus Empire Resource Empire Resource 4 food, 4 production
Wool Bonus 2 production, 2 happiness Not applicable Not applicable
Hide Bonus 3 production Not applicable Not applicable
Gold Empire 20% gold for the purchase of buildings 20% gold for the purchase of buildings 20% gold for the purchase of buildings
Marble Empire 10% of production towards miracles built on sea tiles, tundra or grassy tiles 10% of production for building miracles 10% of production for building miracles
Iron Empire Additional 1 combat force for infantry units Additional combat strength for distance and infantry units Not applicable
Ivory Empire 10% of production for building miracles on desert, tropical and plain tiles Additional resource Additional resource
Coal Empire Not applicable Not applicable Additional 100% production towards railway stations, additional force 1 fight for featherlight marine units
Furs Empire Not applicable Not applicable Not applicable
Oil Empire Not applicable Not applicable Additional 1 combat force for cavalry and ponderous marine units and additional 1 combat force when they attack infantry
Saltpeter Empire Not applicable Additional combat strength for siege and marine units Additional strength of 1 fight for distance units and siege and additional 1 force against cavalry units
Rubber Empire Not applicable Not applicable Additional 1 combat force for air and infantry units
Silver Empire 20% gold towards purchasing units 20% gold towards purchasing units 20% gold towards purchasing units
Wine Empire Additional 10% culture and 2 happiness in the capital during the ceremony Additional 10% culture and 3 happiness in the capital during the ceremony Additional resource
Horses Empire Additional 1 combat force for cavalry units and additional force 1 fight against infantry Additional 1 combat force for cavalry units and additional force 1 fight against infantry and distance units Additional resource
Cocoa Factory Not applicable Treasure fleet Additional 3% of happiness
Tea Factory Not applicable Treasure fleet Additional 3% of education
Citrus Factory Not applicable Not applicable Additional production of 5% towards training sea units
Fish Factory Not applicable Additional resource Additional growth rate of 5% of the settlement
Kaolin Factory Not applicable City resource Additional 3% culture
Quinine Factory Not applicable Not applicable Units treat 1 HP
Coffee Factory Not applicable Not applicable Additional production of 5% towards miracles and buildings
Cotton Factory Not applicable Additional resource Additional production of 5% towards land units

All resources of the treasure fleet in civilization 7

The search age introduces a special subset of resources called Treasure Fleet Resources. Our Fleet Guide Treasure is in more detail, but the point is that they are obliged to progress through the economic legacy of this age and not provide any bonuses for cities. However, after discharging the treasure fleet ship in any city or city, you will immediately receive an additional 100 gold.

These are all the resources of the treasure fleet:

  • Gold
  • Sugar
  • Silver
  • Spices
  • Cocoa
  • Tea

Some treasure fleet resources coincide with ordinary, including gold and silver. In the lands where you start, these are only ordinary resources and provide the same bonuses as normal. In distant lands, they only count as the resources of the treasure fleet.


More Civilization 7 Guides, see how to configure trade routes, how to reach distant lands, how to apply treasure fleets and how to transfer resources. Plus, here is a list of levels of our leaders.

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