. List of resources IN Civilization 7 Long and technically winding. Some resources come and go over time, while others change categories and provide various bonuses depending on age.
Resources can seriously change the lives of civilization, providing additional food for population growth, increasing the production of other types of growth and generally facilitating the maintenance of a stable society during expansion.
This guide was replaced everyone Civilization 7 rescue And what he does at any age. If you got stuck, trying to make these items actually work, our guide about how resources, what you are looking for.
All resources of civilization 7

The table below contains a list all resources in Civilization 7 that we came across every age, divided by a kind. Some are timeless, such as gold. Others, such as skins or oil, are present only for age, and some changes function over time.
For example, horses are a passive military bonus for all individuals during antiquity and exploration, but in the current era they turn into an additional resource that ensures happiness for one settlement, and instead oil fills the same military function.
| Resource name | Resource type | Antiquity bonus | Exploration bonus | Modern bonus |
|---|---|---|---|---|
| Pearl | City | 2 Happiness in capital, 4 happiness in every other city | 3 Happiness in the cities of the homeland, 6 luck in distant cities | 6 Happiness in capital, 3 happiness in other cities |
| Furs | City | Not applicable | Empire Resource | 6 Happiness in a city with a train station, 3 luck in other cities |
| Gypsum | City | 2 production in capital, 4 production in other cities | 3 production in the cities of homelands, 6 production in distant cities | Not applicable |
| Camels | City | Adds two additional places for the city | Adds two additional places for the city | Not applicable |
| Tobacco | City | Not applicable | Not applicable | 6 Production in a city with a train station, 3 production in other cities |
| Silk | City | Additional 10% of the culture | Additional 10% of the culture | 6 Culture in capital, 3 culture in other cities |
| Salt | City | Additional 20% of production towards training units | Not applicable | Not applicable |
| Kaolin | City | 2 Food in capital, 4 food in other cities | 3 Food in the cities of homelands, 6 food in distant cities | Factory resource |
| Incense | City | Additional 10% of education | Additional 100% production towards missionaries and temples | Not applicable |
| Jade | City | Additional 15% gold | Additional 15% gold | Not applicable |
| Truffles | City | Not applicable | Additional 20% of production towards training units | 6 Food in a city with a train station, 3 food in other cities |
| Lapis lazuli | City | 4 production, 5% gold | Not applicable | Not applicable |
| Cotton | Bonus | 2 food, 2 production | 3 food, 3 production | Factory resource |
| Dates | Bonus | 2 food, 2 happiness | 3 food, 3 happiness | Not applicable |
| Fish | Bonus | 3 food | 5 food | Factory resource |
| Dye | Bonus | 3 happiness | 5 luck | Not applicable |
| Ivory | Bonus | Empire Resource | 3 Happiness, 3 production | 4 Happiness, 4 production |
| Horses | Bonus | Empire Resource | Empire Resource | 6 happiness |
| Spices | Bonus | Not applicable | Treasure fleet | 4 food, 4 happiness |
| Whales | Bonus | Not applicable | 5 Production | 6 production |
| Sugar | Bonus | Not applicable | Treasure fleet | 6 food |
| Wine | Bonus | Empire Resource | Empire Resource | 4 food, 4 production |
| Wool | Bonus | 2 production, 2 happiness | Not applicable | Not applicable |
| Hide | Bonus | 3 production | Not applicable | Not applicable |
| Gold | Empire | 20% gold for the purchase of buildings | 20% gold for the purchase of buildings | 20% gold for the purchase of buildings |
| Marble | Empire | 10% of production towards miracles built on sea tiles, tundra or grassy tiles | 10% of production for building miracles | 10% of production for building miracles |
| Iron | Empire | Additional 1 combat force for infantry units | Additional combat strength for distance and infantry units | Not applicable |
| Ivory | Empire | 10% of production for building miracles on desert, tropical and plain tiles | Additional resource | Additional resource |
| Coal | Empire | Not applicable | Not applicable | Additional 100% production towards railway stations, additional force 1 fight for featherlight marine units |
| Furs | Empire | Not applicable | Not applicable | Not applicable |
| Oil | Empire | Not applicable | Not applicable | Additional 1 combat force for cavalry and ponderous marine units and additional 1 combat force when they attack infantry |
| Saltpeter | Empire | Not applicable | Additional combat strength for siege and marine units | Additional strength of 1 fight for distance units and siege and additional 1 force against cavalry units |
| Rubber | Empire | Not applicable | Not applicable | Additional 1 combat force for air and infantry units |
| Silver | Empire | 20% gold towards purchasing units | 20% gold towards purchasing units | 20% gold towards purchasing units |
| Wine | Empire | Additional 10% culture and 2 happiness in the capital during the ceremony | Additional 10% culture and 3 happiness in the capital during the ceremony | Additional resource |
| Horses | Empire | Additional 1 combat force for cavalry units and additional force 1 fight against infantry | Additional 1 combat force for cavalry units and additional force 1 fight against infantry and distance units | Additional resource |
| Cocoa | Factory | Not applicable | Treasure fleet | Additional 3% of happiness |
| Tea | Factory | Not applicable | Treasure fleet | Additional 3% of education |
| Citrus | Factory | Not applicable | Not applicable | Additional production of 5% towards training sea units |
| Fish | Factory | Not applicable | Additional resource | Additional growth rate of 5% of the settlement |
| Kaolin | Factory | Not applicable | City resource | Additional 3% culture |
| Quinine | Factory | Not applicable | Not applicable | Units treat 1 HP |
| Coffee | Factory | Not applicable | Not applicable | Additional production of 5% towards miracles and buildings |
| Cotton | Factory | Not applicable | Additional resource | Additional production of 5% towards land units |
All resources of the treasure fleet in civilization 7
The search age introduces a special subset of resources called Treasure Fleet Resources. Our Fleet Guide Treasure is in more detail, but the point is that they are obliged to progress through the economic legacy of this age and not provide any bonuses for cities. However, after discharging the treasure fleet ship in any city or city, you will immediately receive an additional 100 gold.
These are all the resources of the treasure fleet:
- Gold
- Sugar
- Silver
- Spices
- Cocoa
- Tea
Some treasure fleet resources coincide with ordinary, including gold and silver. In the lands where you start, these are only ordinary resources and provide the same bonuses as normal. In distant lands, they only count as the resources of the treasure fleet.
More Civilization 7 Guides, see how to configure trade routes, how to reach distant lands, how to apply treasure fleets and how to transfer resources. Plus, here is a list of levels of our leaders.
