Like a dragon: pirate yakuza is more than a stupid subversive

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From 2018, like the Dragon (formerly Yakuza), it undergoes a complete transformation of the brand, departing from special focus on the most renowned Japan of the underground organization and something less speed and devoid of PO. Like a dragon: Infinite wealth He was a cheerful, determined celebration of the recent paradigm of the series through Ichiban Kasuga and his cheerful group of middle -aged varieties, while ensuring the appropriate and emotional sending of a long -term franchise hero Kazum Kiryu. Before we threw loans in the game, it seemed that it was the perfect place to book what was once to do space for what would happen next.

At least we thought so that Ryu Gotoku would do it until they announced Like a dragon: pirate Yakuza in Hawaii. This side quel to Infinite wealth The functions of the former director, Goro Majima, make friends with the child, putting on a pirate hat and sailing seven seas after the accident, that his memory-all the accompanying luggage of the series. For the first time Yakuza Kiwami 2Players can play as Majima and for the first time Yakuza 0We learn how this man really is under all Guff on the subject of Yakuza. Pirate Yakuza in Hawaii It is the last loose thread that he puts in the tapestry of aged Yakuza games, and it is actually a wild ride.

Photo: Ryu ga Gotoku Studio/Sega

Sega sold this game as a “side story”, which is an compelling choice, taking into account the number itself things to be done. In addition to the 20-hour main plot, there are 31 quests, chart B covering a completely different group of villains and ruthless pirates from the main history group, four next to land locations and nine different water areas for sailing through. Majima can collect Honolulu PD awards for too threatening criminals so that the cops can stop, build relationships with their most valued crew members through the system of drinking links or become a social butterfly through Aloha links and look for Zakopane and a hidden treasurer everywhere – even further – roofs. And this list of activities does not even outline the surface of what is available. Someone who in time can easily introduce 50 to 70 hours in playing only all side content, including repetitive classes, such as karaoke, darts, all sega -dottyle classics around the map, and emulator of the main system in 15 matches in 15 matches in the Majima hideout .

The main game is quite carefully divided into two separate modes in four or five chapters: classic yakuza brawling and various Activity ™ pirates. When Majima deals with the first, fists fly in a fairly known way. But when Goromar’s crew flows, then the game really throws himself at high equipment and shows us what he does to stand out from the rest of the series.

At the beginning, the game tries to make an impression on players that the captain is as good as his ship – and vice versa. Marking a lot of time to find crew members and grind money and materials to improve Majim’s skills and Goromaru’s durability and weapons. Future crew members will not always automatically join your ship; From time to time, they will want to see how you will achieve something like that you achieve a specific level of publicity or demand something like “get me a really rare item to show me a unique and valuable treasure” or “fight with me to prove your value.” When you do what they tell you, they join your crew permanently, but this is only the first step. Then you actually have to fight other pirates to level the crew, ultimately raising a team of hardened fighters and ship operators.

Like a dragon screenshot: Pirate Yakuza in Hawaii depicting a pirate ship in water. Its sale is painted to look like yellow and orange flames

Photo: Ryu ga Gotoku Studio/Sega

The sea fight itself really shines. To make it clear, it is not simulator in a way like Sea of ​​thieves It is where sailing requires a fairly demanding level of control over a number of different connected systems and cooperate with other real people to make everything work. Instead, Majima directs a boat and gives orders to shoot weapons and to repair the repairs. Most of the time sailing, perspective is quite a distant third person, but you can go to the point of view we have in emergency, such as issuing fires on board or raising crew members.

This basic control scheme does a lot to create the real side of the sailing fight Pirate Yakuza Feel perfectly. The ship itself is agile and strongly maneuverable; Julie from Autoworks Julie (she was in the last as Games and Dragon as The Bron Artificer), installed the rockets at the bottom of the boat to allow your ship to allow your ship a series of speed and the ability to drift like a bmx bike down the aged washing. In some naval battles, you can take the party on board the enemy ship and get involved in a fight, which is similar to Musou battles, and this kind of fighting extends even to the search for treasures and wider land battles with devil’s pirates (Rogue Group and ruthless pirates involved in Chart b).

In fact, I like the fight in pirate mode more than when Majima just walks alone, dealing with a random group of strangers with concepts. Melee Pirate Yakuza I started easily and became even less hard when I improved my skills. Although it was great for rapid and tidy and tidy of most regular fights to get from point A to point B without having to stop at all times, I never found myself with a really powerful boss. While I gave the justification of this world for this power difference, when I played -Maya is still a god among the former Yakuza, who created in the bunch of competition from Kiryu, and all these would -be pirates are not shit, for comparison – the more I think about it, I pass realize that I had a similar problem with the fight Lost judgment and other recently dragon titles. A recent pirate career or not, amnesia or not, Majima is 60 years aged, because of Pete, and moves with the agility and mortality of his third age. It even has its own form of Spidey-Sense when pistols are drawn! Just absolutely overwhelmed.

The long -term figure of Yakuza Goro Majima in a pirate outfit, with two other guys dressed as pirates standing on both side. The trio is on board the ship

Photo: Ryu ga Gotoku Studio/Sega

There is so much to love Pirate Yakuza in Hawaii. This is much more than a stupid redirection to reach fans between the main entries. It presents players sophisticated systems in a very substantive way. Simply nonchalantly, it contains the entire Navy battle system that would provide some jealous game designers. And it deepens our understanding of one of the most beloved and complicated guys of the dragon series when he flows to the sunset.

What guy is Majima? The answer is basic: he is the type of a guy who would put on a pirate hat and stole a pirate ship to make the child’s dream that the world has come true. He is the type of a guy who would fight to death on your behalf if he likes you enough. He is the same Majima, who we always knew, but in Pirate Yakuza in Hawaii Has the freedom to be the best version This He can be. And if Pirate Yakuza in Hawaii He will achieve everything, it is: he asks what programmers from Ryu Gotok will do with this franchise now, when they went beyond focusing only on Yakuza. And I think the answer is now quite basic and radiant. They will do everything they want, and it will probably be great.

Like a dragon: pirate Yakuza in Hawaii It will be released on February 21 on PlayStation 4, PlayStation 5, Windows PC, Xbox One and Xbox Series X. The game was checked on the Xbox Series X using the pre -release code supplied by SEGA. VOX Media has partner partnerships. They do not affect editorial content, although Vox Media can earn commissions for products purchased via partner links. Additional information about the policy of polygon ethics can be found here.

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