Life is Strange TV of the series announced by Amazon, at the end of f *** ING World Writer as a showrunner

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Amazon wrote about the long -awaited life is a strange television adaptation, almost ten years after plans to customize the game were first announced.

Charlie Covell, writer Channel 4’s the of the F *** King World and Netflix’s Kaos, will lead the series as an executive producer and showrunner, Diversity Reported, with the publisher of video games Square Enix and Amazon MGM Studios on board.

When in 2016 it was announced that A Life is Strange TV was announced in 2016, only the first game in the series was released – it is expected to adapt to this. And now, many years later, it remains this, with the official lot of the series remembering the most popular figures of franchise, Max and Chloe.

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Covell’s adaptation will take place after Max, “a photo student who discovers that she can predict time, saving the life of her best childhood friend, Chloe,” we read The Blurb. “When he tries to understand this new skill, the couple will examine the mysterious disappearance of another student, discovering the dark side to their city, which will eventually force them to make an impossible life or death that will affect them forever.”

Exactly the way the television adaptation cope with the selected game history is, however, another matter will certainly be intriguing which of the two main endings will choose the series.

The announcement of the television series also appears in the intriguing franchise Life Is Strange. Originally developed by Don’t Nod, newer entries from the series were created by Deck Nine Games – although exactly what the future of the franchise will bring, it has not been announced now.

After various continuations focusing on separate characters, the overdue continuation of the original game appeared in October 2024, but it was not possible to land with long -term fans. Life is strange: the double exhibition saw Max’s return, but not Chloe, something that incensed those who thought that their previous choices in the game were not properly represented. Behind the scenes, the game suffered a rocky development because Deck Nine Games fought internal and crunchy toxicity. Then the studio was affected by many rounds of dismissals.

“Over the years, so many people, we ask us to create a life is a strange television program,” said today Square Enix Enemy Studios, Jon Brooke and Lee Singleton bosses, “and we are very happy that I can finally cooperate with Amazon Mgm Studios, which we trust, they will do an amazing job, introducing our universe.”

Tom Phillips is the editor of Ign. You can reach Tom at tom_phillips@ign.com or find him on BlueSky @tomphillipseg.bsky.Social

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