Life Is Strange: Double Exposure Movie Shares Extended Gameplay and Reveals How It Mirrors the Original Game’s Endings

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Square Enix hosted a special livestream today for Life is Strange: Double Exposure, which was revealed during last week’s Xbox Games Showcase. The 48-minute presentation featured the game’s creators and performers, who shed modern featherlight on Max Caulfield’s return to the series and its modern powers, while also presenting expanded gameplay.

The action seemingly takes place several years after the events of Life is Strange. Max moved far from Arcadia Bay to start over and now works as an artist-in-residence at Caledon University in northern Vermont. She swore to never employ her ability to rewind time again, and hasn’t done so since the end of the first game. Despite this, Max’s powers have evolved. He can now travel between two timelines thanks to an ability called Shift. Unfortunately, he only discovers this power after stumbling upon the sudden murder of his modern friend, Safi.

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Deck Nine, the developer of Life is Strange: Before the Storm and True Colors, describes the game as a supernatural murder mystery. Max will travel through two realities: the current one and an alternate timeline where Safi is still alive but in great danger. In a reality where Safi dies, Max must find the culprit. In the timeline in which Safi lives, he must prevent his own murder. Solving and preventing the same crime involves searching for clues in both timelines and interacting with two versions of each character, whose behavior and relationship with Max changes depending on the timeline, circumstances, and your choices. Like True Colors, Double Exposure is a single release divided into episodes.

Of course, the million-dollar question for fans is how Double Exposure relates to the two endings of Life Is Strange. Deck Nine states that the game includes a conversation between Max and Safi about Arcadia Bay that will allow players to choose the ending of their choice. This essentially determines the canon of Double Exposure, and your choice of ending will be reflected in Max’s thoughts, journals, text messages, and conversations with characters in the future. An example we see is a conversation where Safi asks Max who the “blue-haired girl” is to her, providing an opportunity to establish Chloe’s relationship with Max.

Gameplay-wise, Max has lost her original time-rewinding power. Instead, it can instantly swap timelines at specific locations to explore two versions of the same space. He will employ this power to solve puzzles and navigate inaccessible spaces (for example, a locked door in one timeline can be unlocked – or Max learns how to open it – in another). She can also employ the “impulse” ability to expand her supernatural senses to determine frail points between timelines, allowing her to see and hear ghostly glimpses of people and objects in an alternate reality without Shifting to it. This allows him to eavesdrop on characters from the other timeline for intelligence and secretly track down suspects.

Of course, in addition to the murder mystery, Max will have to deal with the social drama that comes with working on a college campus. As an artist-in-residence, she serves as a mentor for younger students, which she may or may not employ to her advantage. The extended gameplay video shows Max hanging out with Safi and her best friend Moses, watching the meteor shower. In addition to showing some of the choices that can take this scene in different directions, we also see Max’s camera come into play, allowing him to take photos of his friends. We also see the events leading up to Safi’s murder.

Life is Strange: Double Exposure looks promising and as a fan of the original, I can’t wait to meet Max again and solve a modern mystery. The premiere will take place on October 29 on PlayStation 5, Xbox Series X/S and PC.

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