Let’s take a look at the difficulty options and customization in Dragon Age: The Veilguard

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During my visit to BioWare’s Edmonton office Game informants current cover story for Dragon Age: The Veilguard , game director Corinne Busche reiterates that the studio designed the game with inclusivity in mind. This is incredibly evident in the character creator where players begin their journey in Veilguard. It’s easily the best character creator in the series’ history, and probably the most hearty I’ve ever seen in a video game. From the hundreds of sliders and customization options for the player-controlled Rook to the ability to choose pronouns regardless of gender, and more, this character creator speaks directly to Veilguard’s inclusivity—read my in-depth look at the character creator here.

But that feeling doesn’t stop with the character creator. It also extends to the world—ice mage and private eye companion Neve Gallus has a prosthetic leg, for example—and to the way Veilguard can be played.

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Before starting the actual game, the play style screen allows players to adjust various options that affect how Veilguard plays. Here, you can choose a difficulty level, or play style as BioWare calls it, with options like “Storyteller” for those more interested in story than combat, “Adventurer” for an experience that seemingly balances story and combat, and a difficulty level called Nightmare—there may be more, but that’s all I see during my demo. At any point in Veilguard, you can change the game’s difficulty, unless you choose Nightmare, which is the hardest difficulty. It’s a constant choice.

There is, however, another difficulty option called Unbound that allows players to customize the gameplay to their liking. You can customize how your orientation helps you in the game; there’s aiming assistance and even an auto-aim option. You can adjust the combat time to make parrying easier or harder, with balanced, forgiving, and a third more hard option. You can change how much damage enemies deal to you and how much damage you deal to enemies by adjusting their health. There’s also an option to adjust enemy pressure. And if you’re not interested in death-related setbacks, you can enable a no-death option.

It also says that players can expect similar accessibility and accessibility options as you would expect, though I’m unable to review the rest of Veilguard’s options to confirm what exactly is there.


To learn more about the game, including exclusive details, interviews, videos, and more, click the Dragon Age: The Veilguard button below.

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