My 14-year-old daughter and I played all Hazelight games in recent months. We really liked the fact that it takes up two, we had a great time and we were absolutely hit with divided fiction. I am so excited that Hazelight has almost independently transformed the subspecies of the “obligatory two players” into a real segment of the gaming market. Last month I broadcast words, and it will definitely be on my daughter and the playlist for next year. But in the meantime – in less than a month, in fact – we have a Voyagers they are waiting for. As soon as I saw the attachment of discovering it in June, she immediately attracted to him. And now, when my daughter and I played the first 30 minutes, we absolutely can’t wait to play the rest.
CO-OP is nothing novel in LEGO games, but the majority of them-worked by Traveller’s Tales-Stock elegantly designed for one player with optional cooperation, which professionally intertwines a huge license, such as Star Wars or Indiana Jones, using humor to slightly reverse the return from the license. LEGO Voyagers, made by LEGO Builder Light Brick programmer, removes “optionally” from the cooperative and removes every Big-IP license. We stay with a game that combines puzzles and platform and places it in an attractive cooperative package. Oh, and there is not a single dialogue. You see, everyone would play as a diminutive, basic 1×1 lego brick, which has a flashing eye on one side. Pressing X on the Xbox controller (we played PC, although Lego Voyagers also comes to every console) makes the brick “single”. This is the date of the developer, not mine, and I point out because they literally do not sing. Instead, they make a non -verbal sound that the innovative director Karsten Lund tells me that it can change depending on the context of the situation. (Oh, and by the way: I asked, and Lund said that two brick characters do not have formal names; internally they call them red and blue.) Singing also serves to draw the attention of the cooperative partner if you play online without microphones. I played a demo twice: once at the local cooperative of the same screen with my daughter, and the second time online with Lund with the lend a hand of Discord voice chat. And as speedy, but vital to the side during a conversation about the online game: Like Hazelight games, Lego Voyagers will contain a friend’s pass so that you can play online with a friend with one of you have a game.
In addition to singing, you can roll, jump, stick to a tied piece and rotate after attaching to the piece. This is the scope of your controls and you literally swipe your history (although for a reminder, programmers call it a “fall”), building together to solve platform puzzles and taking regular pitstops along the way to play on something. For example, at the beginning you will meet a diminutive beach filled with versions of the Lego-Płasie crab 1×2 pieces with C-shaped “claws” and yes, you can fall on them and arrange them on other crabs. Is it used for any game or story goals? NO. Is it chilly? Absolutely.
And it seems that this is the point. Lund told me that Lego Voyagers has three pillars: platform puzzle, friendship and cooperative. However, it seems that there is a story, because from the very beginning you will see the premiere of the rocket that has failed, distracted the pieces of the broken ship that you follow the trail. Will Lego Voyagers have a moving moment, waiting for players at the end, such as others without a dialogue of the platformer with Limbo and inside puzzles? It turns out, but even if not, it is clear that Voyagers intends to make his memories along the journey, if not target. But I hope he will do it in both.
Things start very, very simply at the beginning, of course, with the easiest brick puzzles that lead to the next area above. You collect loose elements from a nearby and work together to create bridges that include gaps without a jump, and then transfer bricks on the river to load the shelf master enough low enough to allow the player to jump on the waterway side jump and cross safely.
In this note, sometimes you literally work together, combining red and blue along with other elements in the environment at which you both control the resulting mass of Lego plastic. This requires coordination and cooperation, for example, when we arranged a few plums – after we threw them out of a nearby tree – so that we could get high enough to get out of a higher platform. I really hope that it becomes bigger and more complicated as the campaign approaches, because my daughter and I laughs well, trying to get to the same side while moving our combined plastic monstrosity.
Lund also told me that you can build any set in the game in real life with real Lego blocks; They do not cheat in the level of level on the development side. Each piece of geometry is a piece of LEGO, which is improved only by pure, quite realistic graphics, which more or less simulates environment, which are real Lego sets. I love diminutive LEGO birds that fly through parts of the levels, fine water currents burying plastic pieces and tender lighting, which casts the right shadows on other bricks.
I should also take a moment to shout the music. This is a very chilly, very comical game, and the soundtrack – based on what I have heard so far – complements it very nicely. It is very delicate and intentionally low; He still has to jump in the foreground and instead serves as a relaxing companion of a fun, which is happening on the screen.
Without disrespect for many other Fantastic LEGO games, I love the spirit and the cooperation of Lego Voyagers Lego so much that I think it can become my favorite LEGO game, once my daughter and I play the rest of September 15.