League of Clonoid – summary

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IN In 2100, humanity stood in the face of a catastrophic event that shook the foundations of our world. Ginnung type C asteroid, considered a mythological giant hole in the center of the world, collided with the rejected satellites and changed orbit, which led to the Ice Age, which threatened to destroy all life on earth.

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Despite the advanced state of human civilization, Ginnunga turned out to be indescribable, and the dust particles resulting from the asteroid collision finally covered the atmosphere, blocking sunlight and sinking the planet into global freezing.

Trying to solve the situation, people decided to operate Androids. Complied with the most newfangled alloy, which could work even at Sub-Zero temperatures and implanted with human DNA as precautions in the face of extinction of the human breed, these androids were called “clones”. Nevertheless, because the supercomputers and artificial sun produced through the efforts of many scientists gradually laid the end of the Ice Age and enabled people to get involved in outdoor activities, clones, which were once considered the final tool for expressing human will in extreme environments, became in the past.

The feeling that the potential of clones, currently common in garbage, was wasted, visionary businessman Breidman planned Speed ​​Quating League called “League of Clonoid”, using these rejected Androids as the main attraction. With a great cash prize on the line, the league would offer Klonks a up-to-date opportunity to demonstrate their true possibilities and prove to the world that they were not just relics of the past. “

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League of clonoid only exceeds the game; It establishes a blooming ecosystem that supports mutual benefits and sustainable growth. Using the power of NFT and Gamefi integration, the game gives players real property and control over their resources in the game, causing a characteristic sense of values ​​unparalleled in the mobile sphere of games.

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