Kingdom Come: Liberation pistols 2 are very, very bad, but it makes them so entertaining: “We knew it would be a meme weapon, but we were cool with it”

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Kingdom Come: Delivance 2 is an obsessive game about medieval history – especially the history of the Czech Republic, the kingdom in the Holy Roman Empire, which is currently part of contemporary Czechia. This is RPG, which is fascinated by social structures, clothing, architecture, weapon and culture of those times.

The Developer Warhorse has a full -time historian in the band who was there before the original game on Kickstarter appeared, and your Jaunts through Bohemia you will see many historical celebrities and get involved in real conflicts. But these games are not history textbooks. They strive for authenticity over hyper -deepening.

“We’re working on a video game,” says Tobias Stoolz-Zwilling, Global Manager of Warhorse. “And this is above all the main goal: we want to have an intriguing, nice, fun and nice video game. However, we try to do it as authentic as possible. We check the things delayed, so when when it is when it is when it is when it is when it is when it is when it is when the player plays him or whenever someone checks him that the things that are mentioned there are at least likely. “

While the first game was full of historical details, one thing that was missing was a firearm that began to be employed in the European War by the 15th century. But their omission made sense. These early pistols were pain in the ass: taking age to overload, pathetically inexact and not protected for the user.

“The mass weapons were usually used, as if you were just shooting against a cavalry assault,” says senior game designer Ondřej Bittner. “They were like the beginning of line battles.”

When you have a line of soldiers who shoot immediately, the lack of accuracy and the time needed to load again does not matter. Your enemies will fall. As a weapon of war, they are terrifying. But as a weapon of a wandering knight, who is usually alone, they are quite terrible.

Since enormous battles were not the subject of the Come: Delivance kingdom, the pistols were not a priority. You spent most of your time on board in the countryside, getting to duels with knights or fighting petite groups of bandits. The same applies to a enormous extent in Kingdom Come: Delivance 2, but this Warhorse Time horses wanted to show the players “what a firearm looked and worked.”

“Only the idea that someone passes through the forest, was attacked by bandits and takes out Boomstick – it’s absurd,” says Bittner. “So we knew it would be a mema weapon, but we were cool with it.”

When I got my first troublesome pistol, the hero Henry complained about the smell, and then expressed some concerns about the inseparable danger of using this explosive device. He was calmed down by a bandit teaching him, how to exploit him: he only blew a few fingers. Then I participated in the target shooting. I lacked all the goals. But I laughed all the time.

It is so impractical. The time needed to prepare means that it will never be a reactive weapon, and when you are set, you still have to featherlight it – like a cannon – and wait until it goes away. You must effectively see the future, knowing that you will still have a clear vision line and that your goal is dead in a few seconds.

My first attempt to exploit it in the battle meant that I was hanging during an ambush, while some allies involved hostile knights. I was lucky that one of my enemies approached, with his back to me. My weapon came out and fell immediately. He might as well wear armor. I pushed and grabbed until someone ran to me with a long sword, and I changed my weapon feverishly before I was stabbed in my throat. Rip, me.

This would mean the last time I managed to achieve my goal for many, many hours. Beginner’s happiness.

Still, I’m still trying to find excuses to make a shot. It’s absurdly bad to pull out a weapon in a medieval duel. And very, very stupid. But I can’t underestimate how Warhorse approached the historicity in this area. The wandering knight would probably not wear a weapon, but he he could, And if he did it, he would probably leave this way – he would miss and would kill someone in one sweet hit from time to time. And it’s just nice to make huge bangs. Who doesn’t like to make rockets?

“The sound of the pistol comes from my friend’s gun,” says Bittner. “They are very cool to shoot, but you have extreme impression, how … I can die. Of course, modern replicas are much safer because metal casting is better. “

The exploit of firearms in a sense includes what the kingdom is about: liberation 2 is. It is a game built on petite details, about exhausting research, fascination with history, but it is also stupid, entertaining and slapstick. You get a bucket of poop on you, get drunk with friends, some terrible bards are a terrible (and brilliant) song about you. The Czech can tear through the Art Nouveau war, but there is still a lot of time to laugh.

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