It still wakes up a deep studio Chinese peace announces the purchase of management, gaining independence from Sumo Digital

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The Chinese room, recognized British independent studio standing for last year’s oil horror game, still wakes up deeply, officially confined the bonds with the former home company Sumo Digital.

The studio, which also developed independent beloved, Esther’s roads and everyone went to delight, completed the purchase of management, the spokesman for the Chinese peace confirmed Ign.

Today’s messages take place after a few months for the studio with Brighton, after the previous one announcement He would organize his efforts “only about development services for partners” instead of continuing work on the original franchises.

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In a message to the press, the Chinese room said that he looked “increasingly likely”, that the company would be sold by Sumo Digital, probably to private equity or other foreign buyer – Sumo itself was acquired by the Chinese giant Tencent in 2018.

Instead, the Chinese room will now be run as an independent entity led by the director of the studio Ed Daly, after a contract facilitated by Venture Capital Hiro Capital.

“This purchase of management allows us to outline creative itching of continuing working on a new, original intellectual property, but also to cooperate with other studies on other projects when they match our vision,” said Daly. “This is what we do and we want to continue it, so we are happy to continue in this style.”

After starting Still Wakes The Deep and in the last month the sirens of DLC Mermans, the Chinese room now has two up-to-date IP in works, it was revealed today.

In addition to the premiere, however, there will be a long vampire: Masquerade – Bloodlines 2, which will be published by Paradox Interactive in the coming October.

“Chinese peace is a huge British success story, which was rightly recognized as a unique creative force capable of competing on the world stage,” said Spike Laurie, partner of Hiro Capital. “From hiring the British to creating games in Great Britain, they were one of our most important creative studies, and now they are once again responsible for their own purpose, remaining British.

“We are exposed to overlooking these original gems and let them sell them to foreign corporations,” Laurie continued. “This is a parody for the British games industry worth $ 5.5 billion, which has a global reputation. We need to cultivate this talent and support it in hard times, because it is one of our leading original exports.”

Tom Phillips is the editor of Ign. You can reach Tom at tom_phillips@ign.com or find him on BlueSky @tomphillipseg.bsky.Social

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