The head of the development of Gearbox Randy Pitchford claims that this weekend you cannot break 4 Borderlands 4 servers through the very weight of the numbers of players himself – and is so sure that he publicly promised that Borderlands 4 will not join the long list of enormous AAA games, whose online systems are not launched.
Borderlands 4 was launched at the beginning of this week and immediately saw that the simultaneous player counts on a few more than all other previous games Borderlands. At the time of the publication of this Borderlands 4 article, an impressive peak of 252,530 players on the Valve platform was recorded, and the peak game time is coming.
In the context of Borderlands 2, he established a peak simultaneous player 124 678 13 years ago, with Borderlands 3 reached the peak of 93 820 five and a half years ago, and Borderlands: The preamplifier reached 68 238 10 years ago. The Gordderlands Game of the Year edition has a peak of 23 655.
Pitchford got to X / Twitter To solve the Borderlands 4 ability to maintain this weekend, making the promise of players are not used to listening to programmers.
“So that’s it … We’re very sure of our infrastructure and online systems.
“But from past experience we know that the peak numbers will really start to hit this weekend. You will stick our online infrastructure, and some people are nervous if our online systems can handle the numbers you throw at us.
“But that’s it: our online team.”
Pitchford takes the opportunity to encourage as many people as possible to play Borderlands 4 this weekend, so Gearbox offers a Break Free package for everyone who plays on September 12-14. This includes 1 skin hunter’s jerk using VEX, Rafa, Amon and Harlowa, and 1 legendary tag shield that scales to the level of the vault hunter after buying (with a minimum LVL 25).
Pitchford said that “he wants to check if we can motivate everyone to log in this weekend to see how far we can emphasize the system”, so a free package was created.
He usually continued a certain way:
“Listen-I tell you that it will be very unlikely that you can be enough for people to break the backend and remove our game. I know that high systems have appeared, which do not disappoint around the big aaa game, but not this.
“I’m so confident.
“To say this, if the concurrence * breaks our systems, I will find a way to reward everyone and make up for everyone for showing me that it may break. And you will help you reveal something that we will have to strengthen, so … victory.
“So here it is … I throw a glove: you can’t break our online infrastructure with too many players. You can’t. Hanging does not count, by the way. Simply fellow players in the game is what we are looking for. Play in a cooperative one; jump into random games; log in and log out many times at peak hours …”
While Borderlands 4 has a large start in terms of the number of players, it is not completely simple sailing on the gearbox. The edition was destroyed by complaints regarding computer performance, which resulted in a “mixed” assessment of the user review on the Valve platform. Complaints rotate around poor performance even on high -power computers, and some affect failures, which makes the game difficult to start.
In response, Gearbox published a guide to the Borderlands 4 Nvidia optimization CoupleAdvinging players how to optimize graphic settings for “better performance and framework” on the PC with the NVIDIA application.
Gearbox then gave advice to computer players, which for me reads like an effort to prevent players from reacting to the knee to the game’s performance as soon as they changed their settings: “Remember that every time you change any graphics settings, your shaders will have to recompile again.
If you delve into Borderlands 4, don’t go without an updated list of shift codes. We also have a huge interactive map ready for work and badass Borderlands 4 Planner Tool Thanks to the kindness of our buds in MaxRoll. Plus, check the choices of our experts, which character to choose (no one agreed).
Photo Monica Schipper/Wireimage.
Wesley is a director, news in IGN. Find it on Twitter on @św100. You can reach Wesley at wesley_yinpole@ign.com or confidentially at spine@proton.me.