“If I’m not in the gaming industry, I’ll have to look elsewhere”: Keita Takashashi returns to Japan after the flop T

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To a T, the latest slice-of-life game from Katamari Damacy creator Keita Takahashi, “didn’t sell well.”

The title, which depicts a child stuck in a perpetual T position, touches on the theme of physical disabilities and “fitting in” when your appearance is different.

However, the players did not like the idea and forced the creator to leave his home in California and return to Japan.

I’m speaking as part of an interview with GamesRadarthe veteran told a little more about his situation:

“I know my games are far from mainstream. I recently moved back to Japan and one of the reasons I had to do it was because To a T wasn’t selling well. It comes with the risk of being independent and I’m willing to take that, but I don’t think it’s a question of niche or tradition, it’s a matter of whether people like it or not. I believe there’s still room for modern ideas and unfortunately To a T just didn’t fit the bill. But I think the situation is what she is like.

Takahashi continued that his current goal is to “support his children and find them a school in Japan.”

He added that he would then consider whether he felt he “belonged to the gaming industry” and if not, he would “look elsewhere.”

For this value, we highly recommend To a T, giving it an 8/10 in our review and calling it “the most joyful game in the world.”

We wrote:

“From one outlandish scenario to another, To a T is as bizarre and absurd as it is personal and touching. But the overriding emotion is joy. To a T is brilliant humor that’s guaranteed to make you smile no matter what.”

Let’s hope more people try this title in the future and Takahashi decides to stay in the industry and gives us many more uniquely inventive games.

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