I returned to a classic racing game and finally I realized what made it so good

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The walls are magnetic, the roads are too narrow, and the keyboard is simply not created for this. These are the misfortunes of an incompetent arcade racer. Racing games were purchasing for me from the age of adults, mainly because the change in the species I saw at the age of teenagers really pissed me off. But now I came back to the golden elderly elderly people and finally I saw an appeal.

It works in the 90s.

We would have to return to the hint of MS-DOS to find my first impressions from the racing game (Screamer rally If you want to know) at a newborn age), but we don’t have such time, so let’s get to the rapid car and hurry straight to the next stage of history. . Need speed games at the turn of the millennium –High rates AND Porsche released—Seton Plan of what I am still looking for in races: humorous cars, humorous locations, and most importantly, focusing on tournaments.

Finally, tournaments contain built -in stories. Who is doing well, how many points I need, will I have to break this particular guy, so I still have a chance to get a trophy? It requires many races, many laps, returning characters. And this is great fun.

For some reason, my front glass always looks like this. Screenshot by Destructoid

That’s why I never really got a strange change a few years later, where everything seemed to chew on individual races and super-short sprints- NFS franchise, it started Underground– With throwing AI personality, very tiny events, petite or no continuity between competitions and, mostly annoying, always starting from behind and the need to cross the package.

Let me expect a bit of realism from the racing part of the arcaded racers, but always starting at the back is stupid, or at least that was a teenager. Hi? Qualifications, earlier tournament results, prestige, anything? Or maybe even if he was random, at least sometimes he should repeat me higher? It was somewhere between Ludonarrative dissonance and “Let me drive my virtual car designers.” And it was before trying to tell terrible stories in these games. Oh, don’t start with them.

Passing away and then falls down again

All this was a massive part of why I slowly left racing games, at least after the wells of Skype marathon connections and tardy night binges (and Trackmania sessions) will parched. (The only way I could bear something more simulation was playing with friends.) What’s strange, I raised the habit of watching Gran tourism YouTubers, and they gave me fresh recognition for the actual Racecraft. Not that I would ever try to repeat it, no, sir, these walls are still magnetic, and the roads are still too narrow – but sometimes I get hankering for a quick race or two nowadays, and now I run something random, like Autosport Grid from 2014.

And then, one night, I thought I would go back to the original Racing driver: network Since 2006, one of our Jolly multi -person surfaces. I have never played much of the solo campaign – the design choices discussed above meant that it was quite dull for me – but hey, maybe it would be a bit of fun?

It turns out that it was great fun, at least for a moment.

Now, as a dull adult without projects “good” in racing games, I see the attractiveness of this approach. A breakthrough rush through the package, desperate divers and terrifying corners, fresh cars and fresh surroundings over and over again. The excellent soundtrack of Iana Livingstone also adds a lot to this experience, even if he plays only on special occasions, and the radio conversation between the engineer and my teammate, though uninteresting, in a sense makes everything more alive.

https://www.youtube.com/watch?v=83DMXYYVE_W

It also helps that the game avoids some realism into style, with exaggerated golden sun rays and a yellow shade around the world, which he recalls Deus Ex: Human Revolution A bit, which means that he was not devastated as much as it could be graphic. Don’t get me wrong, there are specific flaws-on an example, I see that the car in my peripheral vision does not have an animated circle-but I am going to worry, growing up from the hints of MS-DOS and crispy pixel graphics? I was there when this game was the most contemporary.

Returning from later NET The game, the service is quite forgiving, but still not as much as some of the absolute arcade classics, which is a good mix for someone as incompetent as me. But even if they were only nostalgic goggles, others also look through them, they say it The original entry was the best that the series ever hasthat this is Bona Fide Codemasters Classics from a past era.

Here is Kicker: You can’t buy it anymore on digital shop windows. It was removed at the end of 2016 from most of the main platforms and although the series is still alive, it never hit the mixture that seemed so good and the one I have just appreciated. So, for example, I definitely stick to my Steam copy, if I ever want to go back to the golden morning in Le Mans, preferably 400 kilometers per hour.


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