How, where the winds meet with a fight inspired by WUXIA

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Where winds meet, it is an ambitious free play in the open world of ARPG, which tries not only to imitate, but also to embody the soul of Wuxia.

WUXIA is a captivating species usually found in fiction and cinema, with the participation of warriors from antique China, who perform superhuman effects of martial arts, think about Croching Tiger, Hidden Smok or House of Flying Dagger. The world of Wuxia is often incorrectly connected to Kung Fu. But where the established Kung Fu emphasizes the realistic, disciplined martial arts, Wuxia is a trouble -free mixture of war fitness, eastern philosophical depth and aesthetic elegance. In this world, Warriors slip on the roofs, internal energy opposes gravity, and even everyday objects can become instruments with deep stunning and deadly precision.

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The central in this mission is a combat system in which weapons are more than a tool of violence – it is a demonstration of the character, philosophy and art. The weapon in the place where the winds meet are deeply integrated with the basic game of WUXIA Open World. Players can equip two weapons at the same time and easily switch between them during the fight. The weapon is a key element that determines the player’s fighting style; Players can learn various weapons based on their interests and flexibly replace or match them. The combination of weapons with various martial arts and internal arts is the basic element of the character built in the game.

Where the winds meet, it has a wide arsenal of weapons: spear, sword, double blades, rope, enigmatic MO and more, each meticulously made with a clear weight, speed and feeling. However, among them he stands out as the embodiment of the spirit of Wuxia – a weapon, which should be impractical, but in this world becomes poetry in fatal movement – an umbrella.

Umbrella: where poetry meets a fight

In fact, the umbrella is only a shelter in the rain, but in the world of Wuxia, in which the winds meet, it becomes a ship of romance and mortality. It is tender, but pointed, defensive, but aggressive. It is lightweight as a feather, but it can hit like a storm. After opening, it can protect you. After closing it becomes a blade. Classics inspirations- like an umbrella vs. A cylinder for a blade in the movie Zhang Yimou, “Shadow”- but we also wanted to add our own taste.

The key priority was to ensure that even the most fantastic movements seem reliable and influential. To achieve this, we have established cooperation with the director of Action Wei Tung, the winner of the Hong Kong Film Awards, Golden Horse Awards), whose legendary filmography includes Bruce Lee Fist of Fury, Kung Fu Killer, when tears next to and swordsman II.

Behind the backstage capturing movement

Instead of relying only on digital animation, Mr. Tung insisted on real fighting artists performing every move. All actions, including solo techniques, were captured with the impact of at least two stunt actors – this has retained the sense of influence, reaction and spatial awareness.

We used simultaneous capture of the whole body movement, requiring contractors to perform each movement with excellent coordination. The result is a combat system, which seems sober, intentional and cinema, regardless of whether you rule the sword, spear or umbrella.

Distance attack – a fine form, overwhelming strength

The Floating State – Dancing over the battlefield

Heavy blow- a recurring impact with weight and impact

Solo Combat – a portable fortress

Warta worth – umbrella as a fight companion

Living world: seasonal journey before

We believe that the world of Wuxia should constantly grow and develop. That is why the winds will meet around the seasonal update model, with each season it lasts about three months and will introduce up-to-date maps of maps, gameplay and narrative for exploration.

Our premiere season will cover two broad areas – Qinghe and Kaifng – Everyone with their own story is, allowing players to delve into the history of the game and discover the past of their characters.

Seasonal updates will focus. Some can develop the main story through up-to-date regions and characters, others can introduce a up-to-date game and constrained activities in the game or improve social functions and character progress. Most importantly, we will constantly optimize and adjust the impressions of games based on feedback from the player community. This is our way to build this world with our players, not just for them.

WUXIA’s common dream for everyone

For us, where the winds meet, it’s more than a game – it is an invitation to Wuxia’s experience, because we have always imagined it. Our goal is to take romanticism, philosophy and well -established Wuxia and weave them into a vibrant, breathable and infinitely developing world. We can’t wait for us to enter this world with us!

Where the meeting of the winds will play free of charge and will appear all over the world on November 14, 2025. The game is now available on the wish list in the PlayStation store. Exclusive pre -sale package For PS5, it is also available, including an outfit package, an exclusive background on PS5 and more:

Where Winds meet with pre -order order, contains the following elements in the game: 10,000 common currency coins, 2 persistent elements of the melodic draw, 1 background of the Astral Trail name card and 1 package of cosmetic costumes (select three costumes). Available on November 14, 2025

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