How to improve your farm in Digimon Story: Time Stranger

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Despite Digimon Story: Time Stranger Focusing on telling a fascinating story about Digimon and people, some of the basic experience in the game consists in managing farm. Digifarm is a place where your digital creatures can play with a training bag or have fun dancing. While they enjoy different activities sometimes, Digimon will become stronger and will be ready for Digivolve.

In this guide, we explain everything you need to know about how the farm works and How to improve the farm Digimon Story: Time Stranger.


Farm in Digimon Story: Time Stranger, explained

Digifarm is a classic concept in Digimon games and it doesn’t change much Unknown time. The farm is a separate space in which You place up to 30 Digimon and maybe either Train them to raise statistics or change personalityIN Feed them to raise the bond level, Or just leave them walks. The whole Digimon on the farm earns the same amount of exp as Digimon in your box.

Photo: Media.vision Inc./Bandai Namco via Polygon

Although you will have to constantly get involved in the farm, you can’t do it when you want. You can only access Digifarm by entering the theater between And talking to Mirei Mikagura. On most maps there is at least one door to take you to the theater, but it will always require stopping everything you do to visit the farm. Every time you enter the farm, List of materials obtained by Digimon Inside it will appear on the right side of the screen.

You can decide once on the farm “He interacts with Digimon on the farm” To configure the training session, feed them or remove them from the farm. If you want to put Digimon on the farm, you must choose “Move Digimon.” While you can adjust the farm by adding various islands and objects, They do not affect the effectiveness of the training session.


A Digimon Story: Time Stranger Screenshot showing the Digimon list on the farm that ended the training sessions
Photo: Media.vision Inc./Bandai Namco via Polygon

When it comes to Digimon training, you must choose one of the available training sets depending on the statistics you want to raise or personality that you may want to change. The game has three levels of training sets (A, B and C) and Changes in the duration of the training Depending on the level used – 30, 60 and 90 minutes, respectively.

It should be remembered that training time is based real time, And this only counts when you play the game. We conducted several tests, but in the PlayStation 5 version the timer stops when the console is in rest.


How to improve your farm in Digimon Story Time Stranger

Digifarm is the most significant tool you have when it comes to increasing Digimon to evolution, whether by increasing their statistics or changing their personality. Although there are not many options to make a more productive farm, there are several updates that you should look for.


A Digimon Story: Time Stanger Screenshot showing an emergency course in agent's skills
Photo: Media.vision Inc./Bandai Namco via Polygon

First, you can directly influence your Digimon training by Unlocking the skills of the “catastrophe” agentWhich Reduce the time of the training session by 50% Depending on Digimon’s personality. You want to have all four skills “Crash Course” – “Crash Course in Valor”, “Crash Course in Philanthropy”, “Crash Course in Issicibity” and “Crash Curse in Wisdom” – because everyone shortens the time for four different personalities.

Because Digimon finishes training sessions faster, you want to raise the number of attribute and personality points that earn even more. Do it You must create versions B and C training sets. While the first one significantly increases both statistics and personality, the second increases the statistics of your Digimon massively.

Having these improved versions of regular training sets allows you to better go to the specific needs of Digimon. There are situations where you do not want to change their personality, so the C -set C is the best option.


A Digimon Story: Time Stanger Screenshot showing a list of training sets that you can create from Zudomon
Photo: Media.vision Inc./Bandai Namco via Polygon

To create training sets, you must visit Zudomon at the Central Center (or Rebellion Village later in the game). Our experience shows that the B and C sets have become available after completing “Kowal request” AND “Craftsman’s partner” Side missions. However, sets do not appear as part of the prizes for each of these tasks. (So ​​we don’t know if there are other preliminary conditions that we have already completed before we returned these tasks).

Most of the materials needed to create these items are sold in a store inside the theater. You can create determined with Zudomon. After the main mission “O My Life” You can create the necessary materials by talking to Wendigomon in the central center.

Below are all training sets divided by the statistics on which they focus, along with personalities, to which your Digimon can move, the materials needed to make them and their expense.

Training sets – HP

Name

Status

Personality

Gear

Cost

Sau

HP

Heart

10 HP Capsule I, 3 trees models, 1 see-through blue texture

5000 yenów

Sauna B

Hp (very)

Heart (very much)

1 training set (sauna A), 1 bonefire, 3 see-through blue textures

10,000 yen

Sauna C

HP (enormously)

Thread

Capsule 5 km III, 1 km Annex II

15,000 yen

Training sets – SP

Name

Status

Personality

Gear

Cost

Boombox A

SP

Understanding

10 SP Capsule I, 3 fluid animation data, 1 iron texture

5000 yenów

Boombox b

SP (very)

Understanding (very much)

1 training set (boombox A), 1 generator, 3 iron textures

10,000 yen

Boombox C

SP (much)

Thread

5 capsules SP III, 1 SP Annex II

15,000 yen

Training sets – ATK

Name

Status

Personality

Gear

Cost

Training bag a

Atk

Heart and feeling

5 Atk Boosts, 3 fragments of rock metals, 1 arched model

5000 yenów

Training bag b

Atk (very)

Heart and feelings (very)

1 training set (training bag A), 1 snowman, 3 arched models

10,000 yen

Training bag C

ATK (enormous)

Thread

5 Atk Boosts, 1 Atk Attitment II

15,000 yen

Training sets – Def

Name

Status

Personality

Gear

Cost

Club A

Def

Heart and company

5 Def Boosts, model 3 trees, 1 black texture

5000 yenów

Club B

Def (very)

Heart and company (very)

1 training set (Club A), 1 robot, 3 leaf models

10,000 yen

Club C

Def (significantly)

Thread

5 Definations Definitions, 1 Def Annex II

15,000 yen

Training sets – INT

Name

Status

Personality

Gear

Cost

Class A

Int

Understanding and company

5 int amplifiers, 3 gray textures, 1 mineral texture

5000 yenów

Class b

Int (very)

Understanding and company (very)

1 training set (class A), 1 bench, 3 mineral textures

10,000 yen

Class C

Int (significantly)

Thread

5 Inst Boosts, 1 int Annex II

15,000 yen

Training sets – SPI

Name

Status

Personality

Gear

Cost

Tearoom A

Sleep

Understanding and attachment

5 SPI Boosts, 3 fluid animation data, 1 leaf model

5000 yenów

Tearoom b

Sleep (very)

Understanding and attachment (very much)

1 training set (tea room A), 1 tank, 3 black textures

10,000 yen

Tearoom C

Sleep (enormously)

Thread

5 SPI Boost, 1 SPI Atutment II

15,000 yen

Training sets – SPD

Name

Status

Personality

Gear

Cost

Treadmill A

SPD

Heart and company

5 SPD Boosts, 3 rusted iron textures, 1 mineral texture

5000 yenów

Treadmill b

SPD (very)

Heart and company (very)

1 training set (treadmill), 1 Merry rounds, 3 iron textures

10,000 yen

Treadmill C

SPD (enormously)

Thread

5 SPD Boosts, 1 SPD Annex II

15,000 yen

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