Despite Digimon Story: Time Stranger Focusing on telling a fascinating story about Digimon and people, some of the basic experience in the game consists in managing farm. Digifarm is a place where your digital creatures can play with a training bag or have fun dancing. While they enjoy different activities sometimes, Digimon will become stronger and will be ready for Digivolve.
In this guide, we explain everything you need to know about how the farm works and How to improve the farm Digimon Story: Time Stranger.
Farm in Digimon Story: Time Stranger, explained
Digifarm is a classic concept in Digimon games and it doesn’t change much Unknown time. The farm is a separate space in which You place up to 30 Digimon and maybe either Train them to raise statistics or change personalityIN Feed them to raise the bond level, Or just leave them walks. The whole Digimon on the farm earns the same amount of exp as Digimon in your box.
Although you will have to constantly get involved in the farm, you can’t do it when you want. You can only access Digifarm by entering the theater between And talking to Mirei Mikagura. On most maps there is at least one door to take you to the theater, but it will always require stopping everything you do to visit the farm. Every time you enter the farm, List of materials obtained by Digimon Inside it will appear on the right side of the screen.
You can decide once on the farm “He interacts with Digimon on the farm” To configure the training session, feed them or remove them from the farm. If you want to put Digimon on the farm, you must choose “Move Digimon.” While you can adjust the farm by adding various islands and objects, They do not affect the effectiveness of the training session.
When it comes to Digimon training, you must choose one of the available training sets depending on the statistics you want to raise or personality that you may want to change. The game has three levels of training sets (A, B and C) and Changes in the duration of the training Depending on the level used – 30, 60 and 90 minutes, respectively.
It should be remembered that training time is based real time, And this only counts when you play the game. We conducted several tests, but in the PlayStation 5 version the timer stops when the console is in rest.
How to improve your farm in Digimon Story Time Stranger
Digifarm is the most significant tool you have when it comes to increasing Digimon to evolution, whether by increasing their statistics or changing their personality. Although there are not many options to make a more productive farm, there are several updates that you should look for.
First, you can directly influence your Digimon training by Unlocking the skills of the “catastrophe” agentWhich Reduce the time of the training session by 50% Depending on Digimon’s personality. You want to have all four skills “Crash Course” – “Crash Course in Valor”, “Crash Course in Philanthropy”, “Crash Course in Issicibity” and “Crash Curse in Wisdom” – because everyone shortens the time for four different personalities.
Because Digimon finishes training sessions faster, you want to raise the number of attribute and personality points that earn even more. Do it You must create versions B and C training sets. While the first one significantly increases both statistics and personality, the second increases the statistics of your Digimon massively.
Having these improved versions of regular training sets allows you to better go to the specific needs of Digimon. There are situations where you do not want to change their personality, so the C -set C is the best option.
To create training sets, you must visit Zudomon at the Central Center (or Rebellion Village later in the game). Our experience shows that the B and C sets have become available after completing “Kowal request” AND “Craftsman’s partner” Side missions. However, sets do not appear as part of the prizes for each of these tasks. (So we don’t know if there are other preliminary conditions that we have already completed before we returned these tasks).
Most of the materials needed to create these items are sold in a store inside the theater. You can create determined with Zudomon. After the main mission “O My Life” You can create the necessary materials by talking to Wendigomon in the central center.
Below are all training sets divided by the statistics on which they focus, along with personalities, to which your Digimon can move, the materials needed to make them and their expense.
Training sets – HP
Name |
Status |
Personality |
Gear |
Cost |
---|---|---|---|---|
Sau |
HP |
Heart |
10 HP Capsule I, 3 trees models, 1 see-through blue texture |
5000 yenów |
Sauna B |
Hp (very) |
Heart (very much) |
1 training set (sauna A), 1 bonefire, 3 see-through blue textures |
10,000 yen |
Sauna C |
HP (enormously) |
Thread |
Capsule 5 km III, 1 km Annex II |
15,000 yen |
Training sets – SP
Name |
Status |
Personality |
Gear |
Cost |
---|---|---|---|---|
Boombox A |
SP |
Understanding |
10 SP Capsule I, 3 fluid animation data, 1 iron texture |
5000 yenów |
Boombox b |
SP (very) |
Understanding (very much) |
1 training set (boombox A), 1 generator, 3 iron textures |
10,000 yen |
Boombox C |
SP (much) |
Thread |
5 capsules SP III, 1 SP Annex II |
15,000 yen |
Training sets – ATK
Name |
Status |
Personality |
Gear |
Cost |
---|---|---|---|---|
Training bag a |
Atk |
Heart and feeling |
5 Atk Boosts, 3 fragments of rock metals, 1 arched model |
5000 yenów |
Training bag b |
Atk (very) |
Heart and feelings (very) |
1 training set (training bag A), 1 snowman, 3 arched models |
10,000 yen |
Training bag C |
ATK (enormous) |
Thread |
5 Atk Boosts, 1 Atk Attitment II |
15,000 yen |
Training sets – Def
Name |
Status |
Personality |
Gear |
Cost |
---|---|---|---|---|
Club A |
Def |
Heart and company |
5 Def Boosts, model 3 trees, 1 black texture |
5000 yenów |
Club B |
Def (very) |
Heart and company (very) |
1 training set (Club A), 1 robot, 3 leaf models |
10,000 yen |
Club C |
Def (significantly) |
Thread |
5 Definations Definitions, 1 Def Annex II |
15,000 yen |
Training sets – INT
Name |
Status |
Personality |
Gear |
Cost |
---|---|---|---|---|
Class A |
Int |
Understanding and company |
5 int amplifiers, 3 gray textures, 1 mineral texture |
5000 yenów |
Class b |
Int (very) |
Understanding and company (very) |
1 training set (class A), 1 bench, 3 mineral textures |
10,000 yen |
Class C |
Int (significantly) |
Thread |
5 Inst Boosts, 1 int Annex II |
15,000 yen |
Training sets – SPI
Name |
Status |
Personality |
Gear |
Cost |
---|---|---|---|---|
Tearoom A |
Sleep |
Understanding and attachment |
5 SPI Boosts, 3 fluid animation data, 1 leaf model |
5000 yenów |
Tearoom b |
Sleep (very) |
Understanding and attachment (very much) |
1 training set (tea room A), 1 tank, 3 black textures |
10,000 yen |
Tearoom C |
Sleep (enormously) |
Thread |
5 SPI Boost, 1 SPI Atutment II |
15,000 yen |
Training sets – SPD
Name |
Status |
Personality |
Gear |
Cost |
---|---|---|---|---|
Treadmill A |
SPD |
Heart and company |
5 SPD Boosts, 3 rusted iron textures, 1 mineral texture |
5000 yenów |
Treadmill b |
SPD (very) |
Heart and company (very) |
1 training set (treadmill), 1 Merry rounds, 3 iron textures |
10,000 yen |
Treadmill C |
SPD (enormously) |
Thread |
5 SPD Boosts, 1 SPD Annex II |
15,000 yen |