How to apply rounds chaser at monster hunter wilds

Published:

Screenshot by Destructoid

The ability to shoot at pursuing rounds is a modern mechanic added to lithe bown Monster hunter wilds, And they’ll pack a blow. If you are not sure how to apply them, here’s what you need to know.

How to shoot a pursuer shot in monster hunter wilds

The Chaser round is a mechanic that allows you to launch additional ammunition salvo according to any other method of shooting a lithe bowguun. Chasing arrows inflict much more damage to the cost of being “finalizing” the movement in a combination of shooting. This does not mean, however, that you cannot apply them after each shot.

Sometimes raw damage is more critical than DPS (injuries per second), and in these times you want to consider using a pursuit round after each shot, instead of at the end of the capacity of ammunition.

Heavy Bowgun in Hunter Wilds monsters
Screenshot by Destructoid

Any offensive ammunition can apply the next racing round after shooting. This is done simply by pressing the Interaction/Speak/Collect/Carry button in the appropriate control scheme. If you do it quickly enough, you will make a shot. If you are too ponderous, you will accidentally switch between shooting modes. In this case, you need to shoot the next round to try to do it again.

In most cases, you will perform chasing shots NormalIN Piercing, and/or Proliferation Ammu, thanks to this unlimited type. Each of them does something a bit different when using the law enforcement round Standard mode AND Rapid fire Your lithe bowgun modes

Standard chasing rounds

Normal Rounds pursuing the Hunter Wilds monsters
Screenshot by Destructoid

As a norm, firing rounds chasing in standard mode is slower than just launching a second salvo in Monster Hunter Wilds. However, the boost in injuries makes the value of the fire profitable. Fireing round -ups in standard mode is Always Faster than releasing them in brisk fire mode.

  • Normal knows – gives two additional normal rounds, which deals much more damage.
  • Piercing Ammunition – gives two additional piercing bullets that bored the monster, dealing with increasing injuries, the longer they break through. This is much more damage than a normal puncture round. The regeneration time from shooting is also slower than usual.
  • Spread the ammunition – There is two additional rounds of spread, which costs a lot more damage to regeneration after it. Positioning is very critical when using those chasing.

Rund of racing brisk fire mode

Rapid Caser Rounds shoots Hunter Wilds monsters
Screenshot by Destructoid

Shooting racing shells in brisk heat is much slower than launching them into the standard or just shooting from another salvo. Equal to exchange is that brisk chasing shots The highest damage that you can take care of with a single salvo, regardless of the type of ammunition.

  • Normal knows – reflects five additional normal rounds, which deals lower damage than normal, but the final shot deals much more damage.
  • Ampima Napper – It reflects two additional piercing rounds, which inflicts much more damage than usual. The regeneration time is quite feeble, so careful positioning is required for secure apply.
  • Spread the ammunition – reflects three additional rounds of spread, which inflicts much more damage than usual. However, the regeneration time is The slowest of all types of ammunitionAnd requires extreme caution to safely apply aggressive monsters.

Related articles