Hollow Knight: Silksong, the creator of Team Cherry releases patch notes for the second update after launching

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Hollow Knight: SilksongThe second patch after release is on the road.

While the first patch prioritized “critical issues”, He focuses on other problems, as well as “cleansing some errors around specific tools.” (We can only assume that this is a reference to video games, not those found in the Citadel!)

However, before it is launched, Team Cherry is testing a up-to-date version via the Public Bet-Beta on Steam. This means that everyone can choose and download it, although to the reservation that although it contains corrections, it can also be unstable – so something to remember. You can learn more about the public beta version in the game Steam discussion page.

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Based on the patch notes below Update 2, it does not contain any changes in the earth shaking, after updating 1 facilitated the early game. It is worth noting, however, that the Cherry team told the fans to “expect a few more add -ons and corrections” before full release, so maybe the developer has some surprises.

Hollow Knight: Silksong Update 2 Patch comments:

  • The Dithering effect option has been added in advanced video settings. It reduces the colored band, but it can slightly soften the appearance of the assets in the foreground. By default “off”.
  • The description of Herald’s Wish’s achievements was updated to explain that players must both fulfill the wishes and end the game.
  • Savage Beastfly was fixed in distant fields, sometimes rising below lava.
  • Rare cases of the Seth sanctuary, which exits the borders during the battle.
  • Half have been added to prevent Lugola from flying away from the screen and not come back during the battle.
  • Further reduced opportunities of silk fragments stuck beyond the borders in the chapel of the argument of the reaper.
  • Various cases of dying bosses have been fixed, killing them, causing death sequences play mess or synchronized.
  • The shaman’s binding was repaired to the lower passage, causing a cushioned lock.
  • Cocoon positions in some locations updated to prevent its fraud in inaccessible areas.
  • The supply of liquid couriers has been repaired, which is not available in the soul steel mode.
  • Some NPCs have been fixed, which in some cases do not play correctly damned guidelines.
  • It has been fixed that Pondcatcher Reed was unable to fly away after singing.
  • Verdania memory balls have been repaired, sometimes playing the layered effects of the screen explosion.
  • Fixed a break meter, which does not work for some multi -stone tools, e.g. Conchcutter.
  • The Volt fiber injury multiplier has been repaired, which does not apply to certain silk skills.
  • Fixed COGFLIES and WISPS incorrectly focused on skulls.
  • Fixed COGFLES incorrectly resetting HP to full change of stage.
  • Fixed Curveclaw, always breaking the first hit after reflection.
  • Fixed plasma physia and fleas piano sometimes do not restore as intended on benches.
  • Various other smaller corrections and corrections.

We thought Hollow Knight: Silksong was “amazing”, Granting 9/10 and writing: “Silksong is full of sharp platform, tempting exploration and biting nails, which is undeniably difficult in the right way. Hell is us Creative director Jonathan Jacques-Belletête called the edition at the last minute Team Cherry “a bit soulless. “

Do you play Silksong? Here are some necessary guides for your journey up: Interactive Silksong mapIN How to polish rosary beadsIN Our constantly developing instruction with films and boss guidesHow to get yours First life improvement (first four mask shards)and A great guide to simple keys and open doors.

Vikki Blake is an IGN reporter, as well as a critic, columnist and consultant with over 15 years of experience in working with the world’s largest sites and publications. He is also a guardian, Spartan, quiet Hillian, legend and eternally high chaos. Find her in Blues.

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