Helldivers 2’s newest mission is all about collecting samples, but it may have a much more engaging payoff: using darkness to lock yourself in faster-than-light

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Helldivers 2 just got a fresh, grave order, and whether you’re still reeling from the last one’s failure or you’ve just discovered that you can access the game via Steam for the first time in ages, you can turn your attention to more than just your latest quest , but what it can lead to.

After the last MO brought back a freshly updated Democracy space station to facilitate fight the illumination, you now retreat to the bug front. Not that you were necessarily there last order if you’re a hardcore bugster.

At first glance, this latest MO looks like nothing special. Extract 22 million common samples from ERATA Prime, 15 million uncommon from Gacrux, and ensure that Super Earth controls Fenrir III until the end of the order in about four days.

What it is is a little more engaging. You will facilitate develop technology to facilitate divers deal with the “darkness” – a strange cloud of spores that has long filled several terminid-controlled sectors. As it turns out, it can be useful for more than just making your ship need fog lights.

“Recent experiments on terminids using harvested dark spores indicate that dark-induced mutations can significantly increase element 710,” reads the full Arrowhead briefing, adding that tests suggest that yields can raise to up to ten times the norm.

“The implications of this result are monumental,” he continues, “the darkness may represent a enormous, untapped source of up-to-date energy. Its utilize could enable FTL travel beyond military settlement and colony operations – expanding to trade and research sectors, as well as trade and research sectors, and trade and research sectors, and research sectors, and trade and research sectors to more operations military settlements and colonies. “

Perhaps it will facilitate add up-to-date elements to the things Super Earth has at its disposal beyond DSS. Or maybe it does exactly what many players think – go completely wrong and there are consequences, like creating even more tough worms, perhaps avoiding the substance of a shadowy mutation test, or something like that.

We’ll just have to wait and see, but this is Helldivers 2 – it’ll probably be both.

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