Hell is US Review – Creative Soulslis and Tomb Raider cocktail

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Hell is us He does a lot of things well, taking a lot of inspiration from the classic Japanese series of survival horrors Resident Evil and stirring with it with Tomb Raider and Souls formula.

His politically charged story, dealing with the topics of genocide, hunger, war and human nature, is the kidnapper and haunted, while its full gameplay is a visceral approach to the fight of the soul. With countless puzzles, a branched world and endless possibilities, Hell is us It provides amazing adventure impressions of actions, although this was not due to terrible design elections.

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Here is our full review.

Torn war, ruined earth

Hadea is crucial for political stories and events Hell is us. Both Palomists and Sabinians lead genocide against each other, with constant brutality. Screenshot by Destructoid

Hell is us He gives control over Remi, a man on the way to discover his past, origin and destiny. Hadean born, after years of exile returns to his elderly country, only to find him during a brutal civil war between two gigantic ethnic groups, both of which will not stop at nothing to eliminate the second. Two sides are sabinians and palomists who shared a common nation, but are now sworn in.

The game takes place on a fictitious, alternative land, where the Hadea nation plays a central role. With a prosperous historical heritage and deep secrets that should not be discovered, Hadea is an amazing place, as shadowy as it is pretty. Many of its historical origin have a great impact on such as Tomb Raider AND Indiana JonesOnly the past of this Hadea is almost completely fictitious.

Remi must traverse the deep secret paths of Hadea, darkest corners and combat supernatural threats to stop the apocalyptic misfortune that was predicted many years ago. From underground tombs to massive archaic sanctuaries, next to castles and dungeons forgotten over time, Remi must move with all this and discover means to prevent the final disaster.

Open zones and many puzzles

We serve the mechanism of shield in hell as a locking castle on the door with three rotating rings and various symbols.
Puzzles require paying special attention, listening to audio diaries, reading documents and checking all tips. Screenshot by Destructoid

Hell is us It is a game with a semi-open world approach, in which you can traverse quite gigantic open zones, all of which are reached using APC. The game does not have minaps, maps, task markers or Elder-That’s compass to show you the way. You are a researcher and basically a treasure hunter or an archaeologist, and you must follow your instincts to go through the game.

While most of the game is very well telegraph, indicating more than not where the “right” way to go, massive game zones, which are horizontally stretched ton in all directions, can often cause loss, mixing or start running in circles.

It is just alleviated by brutal forcing the entire map and leaving no stone, which can be a humorous experience, but only up to a point. Add to this recurrent retreat by these huge zones, whose enemies are sometimes discouraged, and you have a fairly lifeless walking simulator.

The zones are quite diverse, different and filled to the brim with content (most of the time), so it’s a substantial plus that helps to alleviate some of these problems.

Additionally, To the hell is youS “Core GamePalay rotates around solving puzzles. No matter how small or irrelevant it can be, To the hell is youS turns it into a puzzle. Most puzzles are quite creative and interesting to solve, and in reality you have to pay attention to what the characters say, what selected documents are about and what this random computer diary told you. This is not an easy game at all, but it is not impossible either.

If you’ve ever played Resident EvilClassic or other classic Japanese survival horror movies, so Hell is us will be extremely known to you. If you would put your puzzles and WITH REGARDIt was difficult to say what was often difficult. This is not a bad thing, considering how creative they are, but you should consider what puzzles you like to see in games.

The beautiful lake and field in hell are us.
Hell is us It has extremely large open zones, which are just as horizontal as vertical. Screenshot by Destructoid

However, individual puzzles are too curled to solve them effectively, which means that you will probably get stuck on some than once. In addition, massive open game zones and a regular lack of adequate telegraph can and will cause you to miss one thing you need to finish the puzzle on the other side of the map. Then you got stuck in the loop, turning each stone again or overlooked one small detail, even if you have all the necessary details. It happened to me several times and although it wasn’t breaking the game, it certainly broke my fun.

In general, the formula with which the game went and lands when it should. With an amazing story supporting her, full of very serious topics and comments on our state of the world, you will have more fun than frustration.

I mean, until you go a bit far into history, i.e. when things really start south.

Unjust enemies, worse sleeping

A huge arena with blood and bones scattered everywhere and a huge anomal background in the background in hell is us.
Hell is us It gives many options for combat, but sometimes it may be unfair. Screenshot by Destructoid

Majority Hell is us He has a fairly managed fight. Although he is definitely a jumper in his action, Hell is us Actually, there are no adequate boss fights. Except for some loop bosses, which are more tricks than appropriate, Hell is us He does not choose what you can usually expect from Soulslike, this is the approach about the scattering boss.

Although from time to time you get manual points that act as substitutes of bonfires, and almost all the rest of Souls Mechanical Suite (including BloodborneFight with the attack), Hell is us The adventure game at the heart remains. Plays as if you replaced Tomb RaiderTraditional TPS gameplay from Combat Souls, which works quite well.

What does not work is a terrible artificial difficulty of the game, which increases randomly and without warning, and enemies start on one shot for no reason than developers decide how it should be. You get used to the medium -style game and learn all the designs of enemy, and suddenly you are in the new zone, and the same enemy has three new attacks, each of which gives four times greater than injuries.

It’s extremely frustrating. Especially enemies, especially, tend to weld in massive groups, each of which deals absurd injuries and attack non-stop. Ganked All the time In this game and I can’t say that I liked it. Some fights are also mandatory, while you can’t even take action (open door, etc.) in battle. So if you get stuck, heavy happiness.

The above may be fine for the right one Souls A game that is driven by a fight and challenge, but in Hell is usHe is a huge critic.

In addition, distance enemies who have a special tendency to one shot are placed and welded in the most unfair locations, often out of reach, until you find a special way to get to them or on the shelves, when you try to cross the narrow gap. The enemy variety is also very low and you meet most of the “types” of the enemy shortly after the first launch of the game.

These unfair fights, ultra long defenders and the lack of a proper quick travel mechanic to selected zones ultimately reflect.

The priest talks to the main character in hell, it's us.
History, characters and puzzles are the most important Hell is us. The fight is secondary. Screenshot by Destructoid

Still, the fight when she is honest is great. You have a lot to choose from weapons, the improvements are easy to get, and the drone can be equipped with some improvements. You can combine attacks and chain, restore Max HP and Stamina in the middle of the fight, just attacking and so on. The game rewards an aggressive game and fast battles, and I am here.

If the progression was to be slightly improved, with these frustrations eliminated by adding a kind of fast journey between recording points (even without adding a map or visual representation, only the name), I think the game would be much better and much less frustrating than it is.

To sum up, Hell is us It remains the strongest where it is the most critical in this kind of game: history. Remi’s narrative, His origin and world of Hadea are one of the most intriguing rhythm Tomb RaiderThe most fantastic cultures. With general solid gameplay, occasional frustrations and fascinating puzzles, Hell is us However, it is a nice game, wrapped in rugged, macabre and intriguing packaging.


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