Haste is a speedy Sonic the Hedgehog platformer, he regrets that he could be

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Screenshot by Destructoid

The promising independent is created during the Steam Next Fest

. HASTE A demo is an invigorating platformer that seems speedy and relies on reflexes. You need to jump and land in the right moments on time, causing tension when you drive forward.

Rush: broken worlds, It makes you want so far Sonic the the Hedgehog He would take several notes and keep fans of the platform species on his legs.

The rush is crazy as a sound
Screenshot by Destructoid

The rush demo is spectacular

The momentum is both your friend and the enemy when you try to avoid obstacles during the break and move quickly enough to avoid choke the curse behind you. You get out of the hills and try to land in a perfect position down to get the speed of increased and develop the stage. If you land on the wrong side of the slope, you will be hurt and/or release. You must pay special attention and try to survive when you avoid trees, rocks and other obstacles, such as rockets from a nearby tower.

It’s almost like an endless runner, but each level ends with a portal that leads to the next room or level. It also implements a dishonest system similar to Kill the needle, in which you choose the rooms you want to go to. There is a shop that allows you to employ the currency in the game to buy improvements, such as increased health or energy that drives you forward.

In addition, there are spaces of events that give additional health or levels on which you must survive against attack attack. There is also a threatening level of lava in which you need to find a portal to escape in time.

Due to how hard the demo it was, I could experience one boss all the time in the game. You enter with a robot called Jumper, which fires fire throughout the stage, which is hard to avoid when it rush through the utility area. It also creates a wave of a flame, which is hard to avoid, especially if you try to find a hill to quickly jump out. The boss is well designed and challenges you when you try to hit the outer pipeline four times to win.

The game is generated procedural, but with the second series of this demo I began to see similar obstacles and level design. We hope that the game does not become repetitive when it fully starts. If you run out of three lives that you have, you must start from scratch with the chosen biom.

The bosses affect the environment around the character
Screenshot by Destructoid

Nice game

Rush: Broken WorldsDespite the fact that this is the demo of the next festival, it is highly refined. Despite the fact that all chaos happens on the screen, like flame pillars and giant missiles fired in the sky, the game works on sleek 60 frames per second. The colors really pop up during the exploration of these live levels, and when it wants to create a tense atmosphere, the darker aesthetics works well.

Unfortunately, the music slightly disappoints the game. It keeps you at points with a soundtrack similar to a dubstep. However, it can become monotonous, especially when racing the curse at the back tries to take over you if you are too free to overtake him. The music is reflected, so listening is annoying. It effectively causes anxiety, but at the same time it would be nice to turn off this function.

Generally, Rush: Broken Worlds has great potential, especially in the case of various biomes of the world promises. It can become repetitive, but at the moment a demo manages to gain my interest. If Sega ever decides to hire this team to do Sonic the Hedgehog variant This game, I would be so interested.


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