Guilty Gear Stible producer Lucy, upcoming balance changes and Stible 2.00 | EVO 2025

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Over four years after its release, Guilty Gear Strive is still robust, perhaps the most prolific character of DLC, Lucy of Cyberpunk, releasing on August 21 as the last part of Pass Pass 4. But this is not the only electrifying thing in the world of guilty equipment in the world. During the Strive finals in Evo, a trailer appeared announcing a fresh chapter called Guilty Gear Stive 2.00, with two figures of characters, which clearly indicate that long-term favorites of Robo-Ky and Jam Kuradoberi intend to grow constantly.

To get details about the future of Stible, I met Ken Miyauchi at the exhibition so that I could choose his brain at all these points and more.

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So during the EVO 2025 finals, you revealed Gulty Gear Stive 2.00. Can you tell us a bit about what will happen in this version?

Ken Miyauchi, producer on Guilty Gear Strive: Yes, we just announced a trailer for something showing version 2.00. We really do not particularly explain what is in 2.00, but there is a reason why we show number 2.00. We want to provide fresh, more electrifying content towards Guilta Gear Stible and I expect that in the near future I will show more details.

We also saw two figures of characters that will bypass Guilty Gear Stible 2.00. It seems that it will be Jam and Robo-Ky. Can you talk a little about these two characters?

Miyauchi: So yes, we show that we are still working on developing additional characters. Of course, Lucy leaves August 21, but we are still developing more character updates and they will be two characters we are currently working on. So please, be vigilant.

What can you tell us about Lucy and what will her play the game? Of course, he uses Cyberpunk strings, but can you give us a bit of taste how it will look in Starwa?

Miyauchi: Yes, I think that people are watching trailers and try to find out what they do and one of the greatest basic mechanics, in which many players can be very excited, is her QuickHack movement, which is really directly inspired by the mechanic of the game Cyberpunk 2077. So we made him look very like Quickhack Cyberpunk 2077. speedy. So the way he fights will be very unique, even compared to the entire cast of guilty equipment. So yes, I hope everyone likes her when she is not there.

Another thing that is approaching Guilta Gear Stible will be the ranking mode. What can you tell us about how the ranking mode will be in Guilty Gear Stible and how different than the usual format of the tower?

Miyauchi: So yes, I explained it in our own website column, a programmer’s yard. So if you want to learn more details about the rules, how you earn points and how you get the ranks and what variety of the ranks you have, You can check it. And so it is an ordinary standard ranking matches system that we also did, and I think that all other combat games also worked. We have battle points that you climb together every time you win the match and depending on your battle points, you will have higher ranks and reach the summit, i.e. the rank called Vanquisher. You will get a grade match, almost like a ranking master, a grade match. So people who play really competitively can still grind to compete in the rating ranking and try to the top of the ranking. And of course there are rewards. So I hope that everyone who plays regularly will like playing this mode.

In the match in the ranking we also have several functions that people would be excited. I hope that I appreciate the fact that we also have a Wi-Fi indicator, and if there are bad goals in a duel, you will be able to vote at the competition. So these functions will also be taken into account. So I hope you will find out how you can exploit these functions.

So you also want to adapt things such as RISC, Wild Assault and I think Guard Crush is another thing. Can you tell us a little about what changes you want to introduce about these mechanics?

Miyauchi: So yes, we also announced that we are working on the Battle Balance patch, and this also comes out with the update of Lucy. That is why we try to see the balance of the game and try to turn on a lot of feedback from the player about how Guilty Gear Strive is present. We think that there must be some tones for a few, as I can say … game mechanics, general game mechanics, tools to which everyone has access.

We believe that some tones are necessary on several game mechanics or tools to which everyone has access.

And so there is a lot of toning of falls, but at the same time we also want to focus on the uniqueness of the character and make sure that the characters can play as they would like to play. And I think we had a lot of feedback from players, that the current version of Guilty Gear Strive is in favor of those characters who have more access to these game mechanics. So not relying on the game mechanics is anyway the direction in which we balance this patch.

So Arc System recently worked Marvel Tokon and I think many people are wondering if there is anyone from the Stible team who moved to Marvel Tokon, or what is the relationship with this game?

Miyauchi: Well, I would like to say anything about Marvel Tokon, but unfortunately I don’t have the right to do so, and to be sincere I don’t know much about Marvel Tokon, because it is a really high -class protected project, which is also internally in the Arc system.

So no knowledge of the efforts of programmers working on Marvel Tokon?

Miyauchi: Well, we have a petite company, so we talk between teams. But yes, that’s all I can say.

Fair enough. So, with each fresh Gulta Gear Stible update, it seems that in a sense you are coming off the list and simply reject different functions from 3V3 mode until now in the ranking mode. Are there any other functions you want to add to try, which are still on the list?

Miyauchi: So we have many things that we would like to do, which is also something that many players asked for and for now I cannot share any details on this topic, but I hope that if I can show it in the next version 2.00.

Have you ever seen a guilty direction changing the direction of a series of combat games, and even just spin-off to do something other than fighting games? Of course, Guilty Gear 2: Overture was an adventure of action. Do you think there is a future for guilty equipment that is not a 2D warrior?

Miyauchi: Well, I don’t have any forecast plan or anything that I can share for now, but as a producer I am always interested in expanding guilty equipment as an IP address to open to various species, so that people who do not fight games also get to the IP. So yes, if I have a chance, I would like to try on a different type of species. But yes, I have nothing to share now.

Mitchell Saltzman is an editorial producer in IGN. You can find it on Twitter @Jurassicrabbit

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