Do you remember the moment when Sekiro forced you to play according to his rules? For me I went through the game, as if I had played Dark Souls when I hit Lady Butterfly Boss and suddenly there was no place for doubt: if I did not properly learn these fresh combat mechanics, I did not go further. This is something that I have always admired in Sekiro – as he puts you against bosses who force you to engage in his systems.
I need to know
What is this? Soul set set in the world in the world Dungeon Fighter Online
Date of issue: March 27, 2025
Expect to pay: $ 60/£ £
Developer: Neople
Publisher: Nexon
Proven: RX 6800 XT, i5 12400F, 32 GB RAM
To combine: Couple
I also love the most in the first Berserker: Khazan. Like many souls in recent years, Khazan monkey is a lot of Sekiro in more known combat mechanics-meaninglessly from whether leaning in to build a meter and staggering boss, or avoiding unstable attacks that flash red. But perhaps more than any other droughty I played in, Khazan successfully adds his significant twists and turns to these measures of mechanics, while providing a series of fantastically designed bosses who make you dance like a monkey while teaching them.
For revenge
The first Berserker: Khazan is a broken salt cell set in the longtime Dungeon Fighter universe. You play as Khazan; The famed general known for defeating “Dragon Berserka” (in case of doubt that it is effectively anime), now banished and mutilated by a jealous court. The chance of Khazan for revenge appears when he is released and possessed by the spirit of the world called Blade Phantom (again, anime). For all fans of Elden Ring, this nervous spirit was expressed by Anthony Howell of Margit/Morgott Fame, and so it is amazing that it fell into the air and tell you how much you suck when the boss flattens you.
As in the case of a demon souls, the game is a series of linear missions to which you portal through the hub, fighting between each Nexus (control point) to open shortcuts until you reach the last boss. Despite this structure of the soul, Chazan has much more in common with the black myth: Wukong. His three weapons with a double side sword and ax, a spear similar to Glaive and a huge sword-dedicated skill trees, and its armor uses the same bonus system when equipping many pieces from the set.
His fight is also in line with a similar resource model when you attack and deviate to accumulate a spirit; The points you exploit to perform weapons skills. Where Khazan really distinguishes itself, he is with his harsh endurance system. Because skills do not consume endurance, you exploit them to complement the attack and defense like miniature codes, allowing you to throw combinations almost like a fighting game to inflict as much damage as possible in a brief window.
Many bosses of Khazan have repaired robust rods, which you slowly lose to make a brutal attack in the style of Sekiro, but others have robust rods that hesitate during the attack-as they used strength. This means that although the bosses will release long fatal combinations, they are most susceptible to clearing right after them – a nice miniature reward for staying alive and a very wise idea.
Fatal experiments
Speaking of nice miniature awards; Another of the brilliant features of Khazana is that he gives Lacrima (souls to the level of statistics) and skill points fighting with bosses. Agrees without beating bosses; They just fight them. “How is it not completely broken?” You ask. Well, you can get so many skill points through every boss, while Lacrima is only to strengthen the statistics, but it is nice to reject the complex combination of the boss for the first time and get some news with the inscription “Skill Point obtained” – made me feel much more satisfying to learn every boss.
For those who want to get involved, Khazan has one of the best designed bosses I saw in my soul
In the end, Khazan has real difficulties. Especially when you want you to get involved in a fresh system, such as avoiding and dealing with status effects or proper evaporation. In addition to elementary time defleiles, Khazan uses red, unlocked Sekiro attacks, but here you can evaporate them with a counterattack to deal huge damage from endurance, provided that you want to risk a demanding time. Similarly, you can exploit reflection to park normal attacks, although not every attack is evaporative. It depends on you whether you put it in your strategy.
And if you don’t like evaporation or deflection? Each weapon has a whole section of skill devoted to Dodge attacks and after adding, and you can even exploit certain skills instead of avoiding to boost their effectiveness.
Another way Khazan encourages these experiments is the lack of skill costs. If something does not work, change the entire compilation just behind the boss door. To the hell, even change your weapon, if you want – everyone has their own characteristic style of play. Tanky bosses and circumscribed healing mean that if you do not exploit the skill system or strategist and try things, you will probably have a demanding time.
Unlike the black myth: Wukong, Khazan does not feel like a game that you can brutal strength. But for those who want to get involved, he has one of the best designed bosses I saw in Solillee and reward you for an clever game.
Elast and grind
The greatest shame of Khazan is that the missions between each boss feel in a sense – about two -thirds, which I regret that I can’t just jump to the next boss instead of wandering after another mission to get there. I definitely appreciate Khazan that it does not consolidate the worst tendencies of the genre; Arranging hidden dogs around each corner and enemies who constantly push you out of the shelves – deform the fallen lords. But its lack of exploration, mysterious NPC tasks and verticality – Khazan cannot jump – this means that fighting through similar environments and enemies are beginning to curl.
Don’t get me wrong; The fight is still very well designed, and above all 90% of the mission, so if you like to hit the enemies around it, it may not bother you. It is more that all the accessories of contemporary salt click broke – solid NPC tasks, secrets, exploration – Khazan and its linear fries may sometimes seem basic.
Khazan does a fantastic job, presenting his artistic style in the anime style with dramatic boss sequences and film cutscenes, but some of its areas seem strangely gray and I can’t find out if it is only because of the color palette. It is not that the game is badly optimized or anything else and worked perfectly for me, but sometimes it seems that the only places where you have ever visited are mines, ruins and caves. At least Khazan has the most essential thing in the artistic style of the anime: it gives us a great sword that seems amazing, so we can pretend it is Berserk.
General Khazan is a bit similar to courage – at least in the fact that he speaks very little – and and finally it is a story of revenge. He has entertaining twists and I’m sure it will be pleasant for online fans of Dungeon Fighter, but Khazan is too damn flat and unreasonable for me as a hero. One might think that this is a strange criticism considering the species – there are more essential considerations than history – but this story is front and the center in this game and much more apparent than in your ordinary slile.
If you are still not sure if it lift it, one thing I say is that the game has a very destitute introduction in terms of presentation of its best features. In case of doubt, try the demo (if it stays available to be released) and go to Boss Phantom Boss after the first few missions – this is the point where you will find a sense of what you really and everything clicks if it is.