Final Fantasy 7 recreated in Little Big Planet 2 looks shockingly good

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Before the era of consumer game development software like the Unreal Engine editor, Fortnite and Roblox, fans could show their creativity in other ways: Little massive planet.

Now, more than 10 years after its release Little Big Planet 2one creator remade the entire original Final Fantasy 7 in the smallest detail in the game.

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This impressive undertaking reimagines and recreates the original Final Fantasy 7 section by section. Creator Jamie Colliver rebuilt everything from Cloud’s spiky hair to the iconic motifs composed by Nobuo Uematsu Little Big Planet 2.

To put it mildly, it is an impressive undertaking; the original Final Fantasy 7 lasts about 36 hours, presents an extensive world map covering different regions and contains more than 130,000 words of dialogue according to one report — dialogue that Colliver says was added in its entirety to his remake.

This is not perfect one-on-one recreation in no way, but instead transforms the game into a platformer, using Little Big Planet 2Toolbox. The game does not feature any turn-based combat, but characters can perform attacks that will reduce the boss’s health by a certain amount.

Colliver features beloved Final Fantasy locations, such as the grimy slums of Wall Market, with blocks textured like a junkyard or signs designed in neon. So while each location doesn’t quite capture the art and textures of the PlayStation game, it at least captures the feel of each area.

“I spent a lot of time deciding what should be in the foreground, middle ground, and background to best represent the depth of field of each location,” Colliver told Polygon in an email. “Wutai was particularly challenging due to the continent’s massive size, numerous cutscenes, and hidden paths, making the planning process a nightmare!”

In addition to redesigning the environments, Colliver had to deal with limitations on the size of each level. Little Big Planet 2.

“I had to get creative with putting so many characters in small spaces, which sometimes resulted in levels being divided into smaller sections,” Colliver says. “Storage space was also a major constraint, limiting the physical size of the level. This forced me to plan the architecture of the level before adding more detailed elements.”

Colliver told Polygon that the project took him “countless hours of dedication” and three and a half years to complete. He did it all simply because he loves the original Final Fantasy 7.

Colliver said: “My project is a passionate tribute to the original PS1 version of the game. Final Fantasy 7 and I hope viewers can enjoy watching every moment, big and small, reimagined by a longtime fan.”

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