Fast fusion review

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Living in addition to the world of simulation or arcade races, the futuristic racing species Antigrav is wearing many enthusiasts. I count among these fans, spending embarrassing the number of hours on the songs on various F-Zero and Wipeout courses, trying to improve my times. Therefore, swift fusion immediately caught my attention as a technical show of early switch 2. Compared to many state-of-the-art drivers, this is a relatively uncomplicated edition, above all it focuses on providing a selected selection of swift track along with a clever vehicle adaptation system, which adds a original style. A quick fusion has no lots of bells and whistles. However, it provides intense speed, clever tactical twists and breathtaking visualizations that make it worth a modest admission price.

https://www.youtube.com/watch?v=XB5HF2HOr

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Just like the games from which they derive inspiration, and earlier anti-grav games, swift fusion focuses on a constant and almost uncontrolled speed. Between the pads to strengthen and the strengthening strengthening meter, the intention is that you should be at maximum speed for practically every second of the race, desperately celebrating around the curves and hoping to avoid failure. Course designs are at the highest level and additionally contribute to a sense of hypersonic movement, especially for long, immediately and distant vision lines.

Although the basic formula is relatively standard for this species, a few features add tactical and control complexity. The button presses the color of the car’s shine from blue to red, and you only get strengthening the speed from pads matching your current color. The JUMP button adds a high risk tool to attach pick-ups high above the track. Higher speed vehicles generally fall and overtake slower vehicles, so there is an additional challenge related to knocking down competition.

Impressive visualizations emphasize the thrill of swift action. Almost every course has a unique graphic aesthetics, from the race through space to the track filled with hazardous explosions of volcanic lava. Fast fusion is a great showcase for the possibilities of Switch 2, and I was surprised by some details in 4K at 60 frames per second. The game also has a high -energy soundtrack, which is noteworthy due to its intensity, sitting somewhere between the animated action film from the 80s and the Deadmau concert5. Speed, live visualizations and hypnotic impacts combine to create a cocktail pumping the heart.

The basic currency system rewards players with money from racing the race and winnings, which in turn unlocks more tracks and vehicles, each with petite but influential differences in speed, acceleration and strengthening. A witty part is that any two vehicles can be combined to create an improved model that contains visual functions and efficiency of both. I liked the created connections and a chance to try fresh machines on the track to find your favorite.

The gradual process of unlocking the track does not add much to romance, and I have never warmed up in the Solo time attack mode, or in a superhero -focused mode on the elimination. Recent updates have added several fresh songs and a malleable photo mode. Additional “leagues” present the same songs, but with petite variants, but it was annoying to publish the currency to unlock higher difficulties. The available multiplayer game of 4-pad similarly does not add many additional twists and turns, but they certainly return to older titles in this style. But in any way you cut it out, even with these additions the game is undoubtedly tight, but a relatively tiny -term experience.

Still, I suspect that many players may feel like me; Even after completing the available courses, it is great to come back and improve your path on each of them. Computer opponents in one player mode can be challenging to overcome, and the league of higher difficulties require some time to master. Perhaps, most importantly, a quick fusion introduces adrenaline to the subspecies of races, which largely overlooked larger projects of the open world and simulation. This futuristic atmosphere and unrealistic speeds may not be for everyone, but I am glad that this style of game is still alive and withdrawing at the course.

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