Fallout: London All to Pot Quest – How to Escape Gentry Prison

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So you’ve wandered into Fallout: London’s Westminster and found yourself on your way to the Palace, only to be turned away until you can gather a petition full of signatures from a strange group of London leaders. You spend your time doing just that, only to, well, go to waste. When you venture under the “Palace,” Task “Everything in the pot” begins.

It turns out that your path to the Palace is not that way at all, and instead your efforts as a Wayfarer have led you to the Gentry Prison, where prisoners are burned and subjected to all sorts of gruesome executions. In this guide, we explain exactly how to escape from Gentry prison in Fallout: London All to Pot quest.

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Fallout: London All to Pot Quest – How to Escape Gentry Prison

After completing the lengthy quest Hear, Hear as you try to reach the Palace in Fallout: London, you’ll quickly discover that you’ve been tricked by Agent Smythe and ended up in Gentry Prison instead.

This is where you’re basically prepared for execution, but of course you’re the Wanderer and no one can stop you.


Talk to Angel Trooper about how you got here and how to escape. | Image Source: VG247/Bethesda/Team FOLON

When you wake up, talk to the Angel Trooper outside your cell. Be sure to turn on your flashlight, as the prison often has power outages and is shadowy.

Angel Trooper will reveal an ulterior motive – he really wants you to escape and kill Smythe – so ask him as many questions as you can to lend a hand you escape. Before leaving, he’ll also give you the Science Museum Lab Key, advising you to head there once you’ve escaped Gentry Prison.


A player looks at a chisel under the bed in his prison cell in the Fallout 4 mod, Fallout London
Take the chisel from under the bed. | Image Source: VG247/Bethesda/Team FOLON

After the soldier leaves, look under the bed in your cell and take the chisel.


In the Fallout 4 mod, Fallout London, the player has the ability to carve out the wall of their prison cell
Use a chisel to make a hole in the wall. | Image Source: VG247/Bethesda/Team FOLON

Then look at the wall to the right of the toilet. You’ll see that you can interact with it and apply the chisel to make a hole in the wall.


The player talks to Nilson in his cell in the Fallout 4 mod, Fallout London
Ask Nilson to make a scene so you can escape. | Image Source: VG247/Bethesda/Team FOLON

Crawl through the hole once you’ve done that and you’ll end up in Nilson’s cell. Nilson is a great guy with a foul tongue and is more than elated to lend a hand us escape. Ask him to cause a scene and distract the guards.

In a moment a masked guard will run in. He will beat him to a pulp and take his baton and the keys to block A.

If you wish, you can then apply the keys to free all your fellow prisoners.

Exit to the hallway the guard escaped from earlier. To your right will be a door with a Master Lock; if you can open it, there will be another guard in the room and a selection of medium melee weapons.


The player looks at the end of a corridor where there is a dead guard and a suitcase containing his belongings in the Fallout 4, Fallout London mod
Before you proceed, collect your items from the chest. | Image Source: VG247/Bethesda/Team FOLON

Then head left down the hallway and into the barracks. The chest containing all your stuff is right at the end of this hallway, next to another guard.


A player looks at a lever in the Gentry Prison in the Fallout 4 mod, Fallout London
Use this lever to open the gate. | Image Source: VG247/Bethesda/Team FOLON

Continue on and go up. On the left side of the next room is another guard and a terminal where you can access additional knowledge. On the right side are multiple guards and a gate with a lever next to it.


The player stands in front of the Scotland Yard door in the Fallout 4, Fallout London mod
Take the key from the shelf by the door and enjoy your newfound freedom. | Image Source: VG247/Bethesda/Team FOLON

Use the lever to open the gate and head back up again. You’ll reach a door that will allow you to move the secret bookshelf and then exit to Scotland Yard; the key to the door is on a shelf right next to it.

When you go out to Scotland Yard, don’t worry about the police. They’re none the wiser. Your companion, if you have one, will also run to greet you.

Voila! You’ve escaped Gentry Prison and can now head to the Science Museum.


For more Fallout: London, check out how to cure Railway Spine (if you haven’t already), how to solve the Westminster Uni cipher quiz, and learn about some of the best perks you can earn.

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