While 2021 Lost in random Far from Roguelike, the team behind the adventure always knew that his crazy game based on cubes would be great to a quick, oriented species.
Eternal Die Moves away from Lost in randomPutting players for the mask of the first game antagonist, Queen Aleksandra. Leaning in the randomness of the series, Aleks and Fortune, her feeling matrix companion, fight through a series of constantly changing levels to escape from a powerful artifact that imprisoned them.
“I felt like a matrix and randomness, and the world really goes well with Roguelite. So we started really, really small as a small team, and the direction in which we received was a Rogulite in Lost in Loshing Universe with greater gameplay and fight,” said Storm.
Eternal Die comes from Stormeller games, a different developer than Lost in randomAlthough about half of the 19-person team consists of programmers who worked on the original game, helping to maintain strange, bizarre and unique features of their predecessor. “I think that having so many people who worked on the first game in this, also helped with the essence. Knowledge Lost in random In the heart – said Storm.
As for what next for the world of Lost in random, Storm could not reveal too much team plans. He confirmed, however, that Stormeller would add more content Eternal Die later. “We continue up-to-date things Eternal Die. I can’t say what and when, but we’ll add content to the game. “