Eriksholm: The Solen Dream Review

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Eriksholm: The stolen dream cheats you. Bamboozu you. Get you along the garden path. Isometric hiding game that controls many characters, each of whom has its own skills? You certainly know what it is? You will think: “This is Commandos, this is Desperados, it is a game about combining and using the skills of your heroes to creatively overcome obstacles.”

I need to know

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What is this Isometric hiding, in the Swedish style.
Date of issue
July 15, 2025
Developer
River end games
Publisher
Nordcurrent Labs
Proven
RTX 4080, AMD Ryzen 3700X, 32 GB RAM
Morlatra
NO
Steam deck
Verified
To combine
Official website

And you are wrong. Despite Eriksholm performances, it is a exact, tight and usually linear thing. It is more in common with Hitman than the shadow tactics: work, before you think about your own craft solutions, Bijou is hiding – get on them until you come up with the exact solutions that developers intended. The attempt invariably means a quick end and a return to a generous control point.

(Image loan: Nordcurrent Labs)

So it is a more stealthy puzzle than a hiding sandbox, but in these restrictions it is usually satisfying to determine what every meeting wants from you, even if it does not seem particularly original. And God, what a looking. The Scandinavian cops have never been so shiny that their vibrations and grimaces are so finely animated.

Connect the shiny unreal engine 5 with all this with a truly impressive voice-especially according to the main playable game game-you have the triumphant of the presentation, if not the game: something that always looks best, even when what you do, seems too published.

Quite a crazy sister

For the first few chapters, Eriksholm played only as Hanna, Dickensian Orphan Girl, who recently recovered from Heartpox, a plague that destroys the pseudo-seven of the game and brings unhappiness to the already missionary working class, which dreamed of a raucous crash and leverage from the 19th century.

(Image loan: Nordcurrent Labs)

Hanna’s concways were supervised by her brother Herman, and they both get all five minutes together before they are separated and the area is absolutely attacked with cops. Herman had something ready, while Hanna was in her illness, and the gendarms are not satisfied with it, and now it is on her inventing what and combining with him. So she goes.

The earliest chapters are the strongest, narrative. All Hanna can do is insidious, hide in the shadows (which you can finally do any character you will finally get) and exploit snails to eliminate enemies. Her superpower is her organic connections and knowledge about her community. She knows shortcuts and secret fragments, and her neighbors look different when they are looking for their roofs.

She knows shortcuts and secret fragments, and her neighbors look different when they are looking for their roofs.

Meanwhile, the cops are foreign and undesirable presence, annoying the inhabitants, while Hanna will easily fly under them. This is a great local story – the same through gameplay, which through a dialogue, which he hears from the city – a kind of natural solidarity of the community.

(Image loan: Nordcurrent Labs)

These are later chapters, when you run in the area, you add more characters to your composition, and the range expands that the history hesitates a bit. Antagonism between the community and the invading strength of the cops is exchanged for a more personal conflict between Hanna (and his companions) and a single, a villain with the destructive Maustles. It is less reliable and less compelling, while the game seems to never understand compelling ideas that he concerns the clarity he has done in the first few chapters.

But don’t worry, because the game elegs up-to-date elements of the game, and even when history lost me, I considered at least the up-to-date talents I received. Adding Alva to the crew allows you to break down lithe sources and trigger, while the delayed addition of Sebastian finally gives you the opportunity to easily choke the guards from the back. Almost every up-to-date chapter-who is eight-adds up-to-date wrinkles in the game, challenging the integration of a up-to-date skill with your Przyborka to overcome the constantly convoluted convoluted puzzle puzzle puzzles that establishes before you.

(Image loan: Nordcurrent Labs)

Hold my hand

Which made it more frustrating that I never felt that I said a lot about how these skills were used. First of all, my main problem with Eriksholm was his linearity: the fact that I felt only as if I found predestated solutions to predictal problems.

It never lost me. As I said, that does Feel good to finally find a solution to the problem, find the right key on the ring and hear how to click in the castle, but it can be fatigue to poke problems, waiting for the answer that developed the developer should Can be used creatively.

(Image loan: Nordcurrent Labs)

But each meeting seems refined to thwart all attempts to think outside the box (or service, admittedly). Tightly ground patrol patterns mean that you can’t completely cover your bodies before they are noticed by a guard who rotates in the last nanoseconds before you are protected; Alva can distract guards with down, clear, but it can’t do them carry Using it, unless the level is clearly designed to allow it.

As for the choices made, I only felt as if I had a real contribution to how the game took place, when I decided or go to a strange detour to pick up a collector’s.

Grabbing

These restrictions mean that although I enjoyed Eriksholm sometimes, only performances and presentation seemed really great. The actual game has never crossed a good kind of good kind: a few compelling ideas and a strict project that have never relaxed from the player enough to feel special.

(Image loan: Nordcurrent Labs)

It is almost a call to serve to design a hidden game that does not work 100%. By nature, Stealth excludes the type of bombast that can provide you with commitment to the COD shooting gallery.

But don’t get me wrong, it’s good, good, and there is still a lot to like in Eriksholm, even if most of them never fall into perfection. If nothing more, you can feel the special bones of Eriksholm 2, just under the hungry Scandinavian skin.

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