Dzieraly is a magnificent Rogualite from the creators of Kagieków 4

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Strets of Rage 4 Developer Guard Crush Games once again cooperates with the Publisher of Dote about beating. This time, however, this is the first original IP, with a wonderful hand -drawn Supamonks animation and a soundtrack through the decorated video composer Gareth Coker. This is a lot of talent in one unverified project, but if my hour practical with this project-it is absolute-it is any clue, it will not be too long.

Dzieraly is Rogualite-Scroling-Sholling Beat-Up Action-RPG designed for the words of programmers, “deep playback with branched paths for exploration, tasks, characters and difficult bosses.” I can certify that all these things are true. This is absolutely great fantastic Romp with many classes of player-player to try Karl reminiscent of a tank, and Lank-yy-Ranger-Iish Handing Galandra-where you kill bad creatures, break the environment (often hoping that carrots or other recovery pickup will be revealed). Bars, die and repeat everything again. Oh, and although I couldn’t try it out, you can also play with two players of the same screen.

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For me, someone who has nice memories of many players from two players in the 1980s and the early 90s, as well as games such as Golden Ax in Sega Genesis, Tylumb Fent in a good style-maybe because of their Saturday morning art and animation in the style of a cartoon. And you have a relatively shallow, but still a slightly layered combat system with two buttons that allows you to mix attacks depending on the enemy before you. But the Roguelite element modernizes it in a way that gives it both an advantage and a tone of the obvious built -in ability to repeat.

Over time, you will discover both hidden and obvious improvements-non-references are tantamount to vigorous weapons or spells that are activated by pulling one of the triggers, and then pressing the appropriate face button, and others are liabilities living in your equipment. Everyone will be random from one gear to another, but not all elements are necessarily desirable. At least there is a earnest risk reward system that can change your approach in this race. For example, in early running, I chose not one, but two balls that gave me a 20% augment in damage, but at the cost of 20% of my health. So I had a terrifyingly petite health belt, but I could send enemies quite quickly. Fortunately, you can lose any item from the inventory at any time if you prefer not to compromise a specific improvement.

I said it is Rogualite, so it means when-not, if you die, the kingdom you return to, has a shop where you can spend the currency in the game to buy objects or improvements to the next run. It was not yet fully operating in the early compilation I played in, leaving me under the influence of what was a piece of cube on the quality of objects and improvements in every recent gear.

Abslum has a lot of potential and I dare say that even a high probability of being good.

Because I couldn’t spend any of the hard-earned gold between the run, I had some time with the first main boss-which unfortunately I don’t have material, but at least I can show you another one, later, which looks much harder. But mine was a gigantic troll, who turned back a gigantic bout and, who recalled smaller goblins, some of which jumped at you and began to bite your face, as if they were piranhami. I would like to have a chance to experience the cooperation of two players, because it would not only distribute the boss’s attention, but also everyone who shares nice memories of the beating, knows that this kind of games shine the most subsequent in the mode of two players. Always. Every time. No exceptions.

But still between the style of art, animation, elderly school game from the side and Roguelite loop-not mentioning the pedigree of the developer in this species-ABSOLUUM has a lot of potential and dare to say even about the high probability that it will be good. If you lament over the loss of co-op games for years, Absoluum is almost certainly one that will stop this wave for at least a moment. I can’t wait to play a more refined compilation as you progress, but for now I am incredibly positive.

Ryan McCAffrey is the editor -in -chief of Ign Previews and host of both weekly Xbox Show Ign, Unlocked podcastand also our monthly (-ISH) intelligence program, Ign unfiltered. He is a guy from North Jersey, so he is “Taylor Ham”, not “pork roll”. Debatt with him on Twitter at the address @Dmc_ryan.

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