We liked dying airy: beast. Indeed, we liked it very much and it can be safely said that many of us in TSA Towers jump and climb and run about their apocalyptic world, while breaking every zombie in sight. Apparently we were not only, and Techland abandoned stern statistics for matches of the first 12 days in the world. The most impressive? We contributed to over 2 billion zombie killings in this time. See who saves the world there? We are!
Perhaps if we perceive dying airy: the beast as training ground of zombies apocalypse, these numbers gain a stern context. Leaving this many zombies, players died only 169,000 times, so we are very much on the victorious side of things, with the K: D factor, from which every Call of Duty player would be proud. This was amazing in amazement with 25.6 million hours of the game. In less than two weeks. Absolutely mental.
On the review of TSA, Gamoc granting dying airy: Massive Beast 9/10, saying: “The beast is a dying continuation that I always wanted. It is dark, literally and tonally, focuses on zombies instead of fighting human fractions, and expands on some more external and interesting ideas indicated in the original.”
Techland syndrome did not simply not send their hit infected zombies to rot, because we are already in patch 1.2, with significant corrections and existing improvements, thanks to which greater stability, mistakes, improvement of graphics, balancing a part of weapons and enemies, and even changing some AI behaviors is more realistic.
Light dying: the beast is an explosion, and based on these numbers is the one with which a lot is already on board. If you are not there yet, what are you waiting for?
