Dying Light: The Beast drops the patch of launching 1.2 – details here

Published:

Dying Light: The Beast must be the largest edition of the week, and Hunter Zombie Kyle Crane returned to Parkour in a completely modern open world, while sticking into the heads of the undead in many macabre ways. While there were several reports of instability in the starting compilation, Techland is wearing the right and immediately dropped patch 1.2. Here’s what it will fix!

https://www.youtube.com/watch?v=qsqbcs7O5Go

- Advertisement -

Gameplay and balancing

  • Night experience / chase
  • Refined Chase logic for greater diversity and smoother passages between phases.
  • Adaptable difficulty at night for greater intensity, while remaining truthful for players.

World balance

  • Correct economy and distribution of resources for better pace and prizes.

Ai, enemies and physics

  • Volatile and infected reactions
  • Improved low -circuit/firearms for greater physical influence.
  • Animated reactive textures on UV for flights have been added.
  • Corrections to special designs and attack movement, including the Answers similar to Production.

Ragdolls & physics

  • Ragdoll behavior used: more realistic falls on the roof and physics of natural corpses.
  • Painted impact reactions to remove interference.
  • Zombie “flavor” behaviors
  • New atmospheric details have been added, such as zombies hitting your heads into a closed door.

Stability and error corrections

  • Environmental corrections
  • Over 500 smaller problems related to the environment were solved (pruning, stuck objects, collision errors).
  • System stability
  • Over 100 smaller errors at the system level have been eliminated, including recording/load errors and user interface.
  • Reduction of failure
  • Many failure scenarios have been registered for much better session stability.

Graphics

  • Lighting and visual
  • Adapted lighting in many locations to improve readability and atmosphere.
  • Visual optimization to escalate performance on a wide range of equipment.

New mechanics

  • Instant Escape (Biter Grab)
  • The skill control mechanic has been added, enabling players to be 11+ for immediate release from Biter Grabs-Function of fans inspired by the original dying airy.

Techland also informed us that this weekend it will introduce even more improvements in the game, and as soon as we have details, we will let you know.

Gamoc is currently working on our dying airy: The Beast Review, but his early impressions were very good. He says: “This is a return to the classic tone and style of dying airy. This is more like a real continuation of the dying airy that I expected, one that focuses on zombies and terrifying, and not everything on how bad people are – we have enough of this in the real world at that time. Dying airy. Dying airy. The beast is demanding and brutal, and this is just a good thing that I am still in the world.

Related articles