Dune: Awakening Dev Funcom is already testing a radical change in the experience of a deep PvP desert

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Maybe you remember that Funcom has recently assured Dune: Awakening AMA players that it was like that “formulating the plan” already to improve PvP in a deep desertwhich players previously called “toxic” because of regret even after Stopping players’ ability to crush other people with an ornitopte.

In a honest letter, original director Joel, former, said: “We want PVE players to play in the final game and have access to the content of the final game,” insisting “that our goal is not to force players to interact with the PVP system that they may not be interested.”

“We still believe in the basic concept of a deep desert – infinitely renewing the location, which reset every week and creates a loop of activity for great awards. The tension heading there, head on rotary, eyes, eyes chosen for enemies when you enter the most dangerous part of the most dangerous planet in the universe.

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He admitted that the “extremely competitive character” of the deep desert forced players to get involved when they can prefer PVE, therefore the “some areas” of the deep desert will now be marked as “partial war (PVE)”, in which players can take rare resources without ambushing. The largest fields of spices, ship wrecks and Landsraad will remain “War of the killers (PvP)” as areas of “high prize, high risk”.

And now, just two days later, Funcom is already testing some quite radical changes.

Everything comes as a dune: Awakening will present Public test clientWhere players can try the latest patch and functions in exchange for receiving compilation, they can have mistakes or be a bit unstable. As a effort to make the end game more pleasant, the PVE area near the wall of the shield is expanded to cover ROW A, B, C, D and half in the deep desert.

Compare this with how PvP and PVE are now balanced Just Row A is pv, and this basically switches half deep desert from PVP to PVE.

How Gamer PC It indicates that this does not necessarily mean that this will be used in the final game – of course, trying fresh ideas are of course – but at least it indicates that Funcom seriously undermined the impression of the game.

Dune: Awakening enjoyed the excellent premiere, with a “very positive” assessment of the user review on Steam. Within a few hours of launching on June 10, the survival of Funcom MMO reached 142,000 concurrent players on the Valve platformAND achieve a new high at the beginning of this month 189 333 players. And it is now He also raised over a million playersmaking it the fastest selling funcom game.

We gave Dune: Awakening a great 8/10 in our reviewWriting: “Dune: Awakening is an excellent MMO of survival, which reflects the world of science fiction Frank Herbeta extremely well, mainly in its favor, and sometimes with its detriment. Survival Clut from a dehydrated peasant to the powerful Warlord Arrakis is a joy at almost every step of the way. He really hits his step, the end game is a bit of a confused mess, which is not worth it. “.

If all this interests, but you are not sure where to start, remember to check all Dune: Awakening classes You can choose and keep an eye on ours Dune: browsing browsing To get a step -by -step history guide. We too Dune: Guides with awakening resources It will help you find it ironIN steelIN aluminumand AD -ARF To help you survive on Arrakis.

Vikki Blake is an IGN reporter, as well as a critic, columnist and consultant with over 15 years of experience in working with the world’s largest sites and publications. He is also a guardian, Spartan, quiet Hillian, legend and eternally high chaos. Find her in Blues.

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