As a pioneer of the species of shooters from the first person’s perspective, Doom put the foundations under contemporary ones, but also never rested on his laurels. Doom 3 managed the franchise towards the survival of the horror. Restarting dared to visit and improve the venerable school formula in the era of Call of Duty Likes. Doom Eternal, for better or worse, has implemented Parkour platform. Doom: The Dark Ages perhaps the largest and most impressive shock from the rehearsal and real formula of the series. The parry, which includes a visceral struggle, is an exhilarating addition to an already starring running and a pistol, thanks to which this medieval entry is an absolute explosion from beginning to end.
This prequel to play in 2016 is associated with the sinking of extermination by hell forces among the chilly techno-medieval environment; Imagine King Arthur as Borg Star TrekAnd it’s basically the look of the game. Although this is a great aesthetics that perfectly complements a weighty soundtrack, the background serves primarily as an excuse to add neat twists to the classic Slayer arsenal. The biggest and best change is the saw, motorized serrated shield, which allows players to block and parry incoming attacks. Although at first it is strange to exploit a shield in the Holocaust game, it is a perfectly implemented add -on, which I can’t imagine playing without progress.
Parrying greens green attacks adds another fun test of reflections. It is effortless to make thanks to the generous Parry window (on standard difficulties), rewarding an additional hit, sending bullets back to the receivers. Extremely satisfying auditory feedback, which competes with “Bong” when Captain America’s Cield merges, there is a cherry upstairs. Speaking of a hat, lobbying the saw like a disk in enemies, adds another offensive option, ideal for cutting smaller demons in half (saving ammunition in the process) or stunning greater threats by embedding and drilling in their body. I loved using the last function to stop in their footsteps and talk them with bullets.
https://www.youtube.com/watch?v=dlrlzuwwwbci
Making a charging shield allows you to hurry away from afar, serving as a great way to close the gaps while moving through often broad arenas. However, the shield can only absorb so many hits before it becomes temporarily inaccessible, so the action retains the crazy urgency of the series to continue to overtake enemies and exceed enemies. Instead of trivialization of danger, saw the disc becomes a up-to-date witty strategy for juggling; Block or steam what you can, avoid what you can’t and never stop moving.
The renovated close fight emphasizes the destruction: Dark Eges’ more on the face. Players now have three options in a short-circuit-a brittle combination of strokes, a leisurely but powerful hammer attack and, my favorite, breaking armor-to throw ammunition out of enemies, rewarding confrontations with full clips. Like the pistols, short-circuit attacks are restricted and must be supplemented, grabbing pick-ups or blowing up demons with pistols, creating a nice system in which close and distance offensive strengthen each other. Fighting opponents oriented on compact circuits became a witty rhythmic slugfests when I rejected incoming attacks during retaliation in compact times, restricted, always bleeding glory. Doom is about pistols, but the murky centuries may have the best action in the close quarters I have experienced in Strzelce.
Inventive New Bronies strengthens a silky shooting. My favorites are Pulverizer, who grinds the collected skulls to blow up the wide spread of quick bone fragments to remove dozens of demons at the same time. Another chilly weapon is a chain that shoots at the buried ball and chain, ideal for puncturing shields and armor. Many of the six basic firearms have an alternative version that can be immediately switched (such as the exchange between faster shotgun and slower, but more striking super shotgun) and improvements to unlock sports for each configuration, adding more impact to their impact. Regardless of whether it is an add -on, which falls lightning after a successful parry or other, which allows Rykochet missiles from the shield, while it is drilled to the destination, these improvements raise the depth and prize to the already witty action. Best of all, you can look for any enemy with any weapon, abandoning a more stringent combat project.
The fresh Slayer trick bag allowed me to develop amazing up-to-date survival strategies, in which mobs can count in several dozen years. Throwing the shield to distant pests before it immediately reminds her to evaporate the upcoming attack at the last minute, and then blow up the sender from the outbreak of the shotgun – all the waves of beams and the ball of fire – it is incredibly chilly. This is just one example of many moments pumping fists that regularly occur in the destruction: murky ages. Both for the crime and defense, the action seems more strategically dense than ever in the title of extermination, and well -designed control elements make everything elementary when you are acclimatized. If this is not enough, the impressive range of availability options, from adjusting the game speed, Parry time, and even the colors of the elements in the game, allow you to adapt the adventure so that it is as tough or encouraging as you like.
Between standard fire guards, Slayer can jump into the cockpit of a giant mech suit to fight giant demons and on the dragon beast to get involved in the fight with dogs. Both subversions are best described as basically good; Moss Combat primarily focuses on slower but influential fights on fists, while the aerial duels include a badly matched exercise of ajar explosions to charge the beam to remove sheltered goals. These segments are not very developed and do not last long enough to drag this experience down, but I always wanted to recover shoes to the ground to get a more conventional action.
Like the last game, the stages hide secrets, such as collector’s figurines, knowledge entries, improvements and treasures to buy additional improvements. Solving an environmental puzzle is generally elementary, if you examine thoroughly and often exploit thyroid saws, for example, tossing it to activate distant mechanisms or blocks of flats covering the shield in positions to climb and reach higher platforms. I can take or leave these subversions, but the prizes are usually worth the effort. The story, which consists in stopping the demonic prince from theft of great power from a powerful princess, is not treated as seriously as the story of Eternala. However, it is still largely stoic and a elementary matter, which suddenly does not define the extermination as a narrative power. I went to history, just like the extermination of extermination; Just direct me in the direction of what requires killing, while everything else barely matters to get full interest.
Doom: Dark Eges is a newfangled destruction made better than ever. This is a bloody, tough and strategic exhilarating ride that tested my skills, forced me to catch my breath and I always asked for more. Thanks to Saw Shield and other great additions, ID Software gives me something that I did not know that I wanted, once again proving that this legendary series could still evolve in a way we didn’t even dream about.