After restarting the sensational rebuilding in 2016 and its larger, but not necessarily better continuation in 2020, Doom: The Dark Eges He does exactly what he has to do: focus on being strange. Thanks to the dramatic change in the environment and emphasis on cutting your feet to the toes to the fingers Appearance Like a challenging turn left for the series. But after my time with the demonstration version during the last personal preview event, I think Dark ages“Add -ons to Moose The 2016 formula are thematically and mechanically coherent, and are also really damn fun.
Moose (2016) was an exercise in mechanical purity. He lasted without effort between the crazy fight with the arena and the exploration of the environment, as did the namesake of 1993. His big addition to the formula was the murder of glory, a short -circuit finisher, which basically turned wounded enemies into health packages, encouraging you to stay in a fight. The game ended with a combat of fuel, but lost some couple in the back half, at which she gave you all her weapons, introduced all your demonic enemies and admitted your one large update in the form of a double jump.
Eternal destruction Built for 2016 MooseBasic, adding larger charges things. In addition to the usual spread of large pistols, you had a blade of shoulders, double jumps, air edges, a fire -free flip -flop (which can also shoot ice grenades), laser clayore and something that is called “Blood Punch”. Although this large stack of new mechanics allowed for more constant drip food during the game, he never seemed as elegant or focused as his predecessor.
Doom: The Dark Eges I feel closer to the sweet place. It happens less than Eternal’SMPRING, and more like his strange younger siblings. Other, miscellaneous The evolution of the project from 2016, built freshly on its foundation. You still run quickly, find cards and shoot at demons, but ID software dismantled fiery membranes mounted on the shoulders, air lines and blood strokes, and you have replaced them with a lot of new systems-this time these add-ons feel elegantly interwoven with each other and thematically at home in a new dark fiction fantasy fantasy.
The new Buzzsaw-Baded Boszsaw-Bladed Shodeer shield is the focal point of this mechanical improvement. It is always there, in the left hand, and always justifies the space dealing on the screen. Its most basic function is the shield. Imagine it. You can raise it to cover yourself during the front under fire. Its slightly less basic function is a tennis rocket. Quickly touching the shield button, releasing green bullets back to the enemies, as well as repelling the attacks in the short circuit, which you will see a lot more Dark ages. Designers clearly want you to get closer to this, and your own short -circuit attacks have received a serious buff for this purpose.
How Are you approaching yourself and personally? You use a shield. Your defense tool is also a movement tool, equipped with a shield board that blocks the enemy and closes you towards amazingly quickly. After arriving, you release a shock wave, which turns smaller demons into a paste. But larger demons may want to go through several rounds. During trading, you can see that you burned through limited supply of strikes in short circuit. How do you complement? You use a shield again. Successful parquet parquet filling in a short circuit, so skillful defense turns you into an eternal violence machine.
If this is not enough, you can also throw a cover from bad guys to block them. The enemy with her dad buzzsaw detained in their head will not necessarily die, but they will be stunned until you remember the shield. This is a handy trick to get a more powerful demon from the fight for a few seconds, focusing on cleaning the cannon’s feed.
Assigning so many new mechanics to the shield, which is an object Always He’s quite clever on the screen. This meant that I never forgot about my new skills when I scrapped every chaotic meeting. If it torn me through the plasma balls of Mancubus or a cyberdrous energy sword, the tool I needed was there, swaying on the left side of the sight exact application This tool depended on me. I was still thinking and made choices about weaving the shield into my flow, whether for movement, defense or crime.
Speaking about the attack: the weapons are good. I played with tricks such as a combat shotgun and a plasma rifle, but my favorites were arsenal of comical brutal medieval devices. From the seemingly bottomless magazine Pulverizer falls asleep the skulls based on a whipping grinder, creating a continuous spray with bone flechetts in a horizontal line. The charger loads and fires a hidden iron ball. The Impaler puts huge railway spikes that attach demons to the walls. Even the destroyer, which at first seems to be a resuscar machine rifle, achieves a new mechanical complexity when it has been improved. After applying a fashionable weapon fashion, it can inflate goals with concentrated fire, and those that smoked demons can be detonated with a well -mixed shield throw.
This is the most promising Doom: The Dark Eges. I can’t talk about one element for a long time before I talk about how it connects directly with another element and how this element connects to others and others. Within the fight project, there is a clever economy, designed to reward you for using the width of its tools. It seems that the improvement menu seems even some space for the construction of the staff – the specificity of mods and skills to use synergies that improve your specific style of play.
Doom: The Dark Eges“The desire to try something fresh is charming, and for a franchise that was launched and restarted, it may be necessary. We were on Mars. We were in hell. We were in hell on the ground! I did not doubt that I can squeeze another portion of fun with Doom, but I didn’t really want to see how Doomguy returns to E1M1 for an emotional return home. Creating a fresh path is interest in programmers with their own work. Dark ages A thrill with the enthusiasm of teenagers, which you see only when the artist has permission for a bit strange. Meanwhile, the implementation of fresh mechanics seems reasonable and thoughtful.
Whether the fresh approach will be joined in a great game will not see yet, but I am excited that I can find out when Doom: The Dark Eges Launch on May 15.




