Donkey Kong is one of the most celebrated figures of Nintendo. The Arcade Hit game from 1981, which meant that the company began the future of the innovation of Shiger Miyamoto and introduced the world of Mario, the Bears of Donkey Kong. The large monkey is as close to the historic imaginative heart of Nintendo as possible if you are not called Mario.
But strangely enough, Nintendo rarely makes Donkey Kong games themselves. Donkey Kong BananaIt should be issued on July 17 and made by Super Mario Odyssey The team will be the first Donkey Kong game for over 20 years, which will be produced by one of the company’s internal studies in Japan. Starting from 1994 Donkey Kong CountryThe figure was uncommon for many years. Retro Studios has recently dealt with him in games like Tropical freezing. Other programmers like Namco and Paon have become.
Good news for DK fans – and everyone who is looking forward to Banana – It is so that when Nintendo returns his own to the game Donkey Kong, he invariably rules. Last time it happened Donkey Kong Jungle BeatExtremely physical experience from the platform designed for the game from the Donkey Congo accessory. Bonos and clapping fights to jump, and the pound really helped players manage the little energy of the character.
A talented team that he created Jungle Then he created classic Super Mario Galaxy games; There is a feeling in which by assigning the current 3D team Mario to work on Donkey Kong, Nintendo pays off the debt to the character that is long tardy.
Ten years earlier JungleThe internal team led by Miyamoto created the game Donkey Kong, which can legally stand among the great Nintendo platforms. But this is not cited as often as any number of Mario titles, and even as Rare Donkey Kong Country Series. It would be an episode to say that it is forgotten, but in terms of shiny history Nintendo is certainly underestimated.
I am talking about Donkey Kong for Game Boy, often called Donkey Kong ’94 and currently available as part of the Retro Nintendo Switch online collection. It is an inspiring, cunning puzzle platform, which gives the original dexterity game as the basis, and then, in one of the great imitation games, it expands after the original ending with 100 additional levels, which still transform the game into up-to-date shapes.
You can read Donkey Kong ’94 as a mental experiment of Miyamoto, in which a great designer imagines a world in which he did not create free, scrolled worlds Super Mario Bros. Instead, he bricks the Donkey Kong arcade game in another, more brain, creating compact levels in which a slower, more precise platform is combined with solving the puzzle and a eternal wave of up-to-date mechanics.
Usually, the levels require the key, lifting it and transferring it to the door, which sounds elementary enough. But the key, if it is dropped, is distorted back to its original position, and tiny systems are complicated and non -linear, with bonus objects and creeping enemies, which can sometimes be taken and thrown in the style of North America North America Super Mario Bros. 2. Levers change the layout or movement direction of platforms; The switches form ladders or platforms that can be placed anywhere you want, but they only exist for a restricted time. Sometimes enemies are platforms and platforms of enemies.
Mario does not have a Dash button, which can make him feel the Tribunick in control compared to his own game series. But he is really surprisingly athletic. Donkey Kong ’94 has expanded his repertoire with several up-to-date movements, which would eventually reach the main games of Mario through Mario 64: standing backflip and lateral gully if you judge when changing the direction. Other movements did not jump, like Mario’s ability to spin around the bars and the down.
Donkey Kong ’94 is historically critical for Mario games, but this is not a Mario game more than the original Donkey Kong Arcade game is. This is a strange, wonderful branch that repaid its own separate line in the form Mario vs. Donkey Kong Games that itered in their Puzzzy platform for decreasing phrases, without matching the continuous invention of his project. Despite the primitive graphics of Game Boy and the brutal elderly -school game, playing is even more satisfying than any of his descendants.
While Donkey Kong has not yet been playing the hero in 1994, his game in Game Boy is a convincing vision of what could be if Nintendo ever had full weight behind the Donkey Kong series – and is successful for the developer’s delayed decision to do this Banana. He also says that the DK redesigned Banana Looks more like an oafish monkey that smiles Donkey Kong “94. Art and makes a pixel grimace when the barrels come to Mario in the game. Nintendo is finally ready to recover his first star.