Deep in the prehistory of the original Grand Theft Auto from 1997, an earlier concept of the game, at which the pasta was supposed to be in the DMA Design rooms, initially told us to play as playing as Police. The connection was eventually organized to turn and only focus on evil The right side, because it was decided that being a criminal was much more fun than a tedious senior cop. GTA, as we know, was born, and the sales bazillion later it is challenging to argue that they made the wrong decision. However, almost three decades on the track, the district came to remind us that it is there Is A way to maintain a law just as engaging as breaking it, in an senior school, inspired by GTA Sandbox City. This district can be generally a modestly package size-a crime loop, which he throws at us, ultimately becomes a bit the same and worn within a 12-hour campaign-but its isometric, filthy Asthetics from the 80s is absolutely perfect, and the real novelty in patrolling the streets of the rain, trying to go in Averno in Averno, which is not Miskortów, and there is a real novelty.
The establishment of the district in the 1980s is the best -undertaken creator of developers Fallen Tree Games. There is no cyber criminality, social media or non -cell phone nonsense. It is rather a world detached from all kinds of contemporary nonsense; It’s just you, your partner and radio. This district is nothing, if not stern and clearly the 20th century cops copus cops, and the better – it’s like an senior television program. It seems to me that my collection of discs would probably explain that police accountability is not a novel debate in any episode, but, hey, even Henry Rollins found the way from spraying cops with a black flag to playing in pursuit and bad boys II. Precinct just wants to put us, burning sirens and save the day. This is not a game that is trying to struggle with the controversy or a more planted police side from the 1980s
At the root, this is full of ODA campaign to iconic police procedures and films from the 80s; Each day would be the most busy and most threatening day of every actual career of the cop, the villains are immediately reserved and reserved, and the city will never run out of team cars, no matter how much you destroyed. Nobody would still live in Averno City in the selection in the district – it’s chaos. It would be like life in the last 15 minutes of blues brothers every hour every day, when countless cars teams break through crumbling concrete in their relentless pursuit of the city’s insolent cheaters. Clays fiction are certainly here – you can check the newborn, idealistic debutants referring to a tired veteran of a week, until retiring, the head of Moustachioed and an officer named Kowalski.
However, I would like the script to have a bit more natural for it, the word was said. It sounds a bit overwritten and Hammy to the present, and some voice acting is as a result somewhat banal. If the district were really a television program, unfortunately it would not be in a queue for any of the 26 Emma from Hill Street Blues.
Cop
Fortunately, Dialog Hokey does little to diminish what he does well, and I quickly hooked up with daily changes on the rhythm. They can be a punch with a walkway on foot, with holes for vandals and violence. They can flow through the streets, circled for cavities or look at the fabric of a drunk driver. They can even be air missions in which you float above the city in the helicopter, catching fraudsters in the spotlight and calling a backup to influence arrests.
There is a gigantic variety of committed types of crimes, which is unfortunate for the victims of Averno City citizens, but good for us, because the appearing missions basically never end. In the end I got to the point where the bust began to seem a bit repetitive, but only when I was very close to the end about 12 hours I spent, filling the basic story. Procedural street offenses are ongoing after loans, but I suspect that for now I have left the district in the audition hall, and I will come back to it later if he has something more to offer me for this place – for example, fresh boxes or other street crimes in the potential future update.
The action takes place both on foot and in vehicles, so every time you are not in the air over the city, a typical change will rely on hooves after suspects before their solution and subordinate to a quick, willing stick of the car to catch others. These car chases are great thanks to a forceful district service model. Vehicles may seem charming and similar to toys on the screen thanks to the elevated, isometric angle of the camera, but they are not sticky or vibrating. They have a really good sense of weight when you throw them all the American mass into manual speed to negotiate the corners. When a group of car teams with mermaids burning at the escaping case at once, it happens that the district reminds me of more original driver than senior 2D GTA games. (Original controller perceived from a low -flying drone, i.e..)
The scope of epoch-looking vehicles is also perceptible, from the Mustangs Off Brand Mustang and Cudas, to A-Team-Adjcent Vanduras, and classic, boxed cars from Caprice from the third generation, which I saw Hollywood breaking a thousand years. As for the eye, it’s Detroit steel. I love the visual style, with subtle contours on vehicles that give them an almost illustrated appearance. Symans are also particularly tasty at night, throwing a gentle blue and red glow on bog streets. This is a generally great -looking game and there are many detailed details that have been baked in the environment – from highly devastated telephone cabins to marking sliding clubs with striptesis. The level of care is admirable, taking into account the perspective of a distant camera, makes it challenging to notice these smaller accents when bombing the map in a battered patrol car, but I was able to appreciate them after release to better absorb the environment. Regardless of whether I played slowly or recklessly, the district was reliable for me during tests without accidents.
Through the book
This district clearly puts emphasis on observing the correct procedure, and you will get less experience points if you make mistakes or get lost to the rules. This means that equalizing delays and slower access to upgrade trees, if you go dishonest and check their identifier, attack civilians, apply improper strength on the perpetrators or spend false parking tickets. You will not lose XP from an earlier amount, but being bad clay will destroy everyday profits. Most improvements are quite typical – resistance to attacks, higher ammunition capacity and the like – but of course it pays to have as much as you can when you find yourself in the shooting. The ability to call massive vans and road locks are also definitely useful in helping in ending.
This is an captivating approach with which you can deeply deeply, if you really want to take control of which individual fees you book your suspects, and escort them personally to the station (which will bring you more XP). This part of the process, however, can be automated and that’s what I decided to do almost all opportunities to move everything. I would prefer to be on the streets than to ride a desk doing a paperwork.
Ranking of these cops games
Ranking of these cops games
However, most arrests usually develop in the same way: you give a suspect, search them with weapons and contraband, and then arrest them, graduated or release them. It is a system that wears a bit skinny at the end of history, because there is not enough variables or surprises to separate them from the next. It is always a bit unsatisfactory when it seems that he misread the situation, for example, when some scumbag is trying to lead me with his car and scold me for using my weapon for defense. I am a loose cannon, damn! At least let me charge them with an attempt to kill me.
I am not sure if such things are a mistake or just something that has not been settled, but the district is generally crazy. I did not meet any problems, but I met a strange gravitational affair and an unexplained unseen wall that broke the illusion.
