Dispatch is a Telltale game for management sim geeks

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When you first decide to play Get it doneyou may wonder if you tuned in to the episode InvinciblePrime Video animated series based on Robert Kirkman’s comic book. And while Get it done it certainly looks like it takes a lot of inspiration from the show’s art style, creates a unique world of superheroes, and, for better or worse, gives control over them away. Get it done is a management sim set in a world where superheroes are so common that they have their own 911-style dispatch center to dispatch heroes wherever they are needed. I have a weakness for management simulators, so the sale was straightforward. I’m already playing too many of them and I have no intention of slowing down because most of my sim’s time is spent Mars attracts Currently. At least for a while Get it done arrived.

The shipment includes eight episodes – the first two are available now – AND you play as a dispatcher working for the Superhero Dispatch Network (SDN) to solve a series of problems. These include PR disasters, store robberies, and even sending someone on a case because he can’t wait to meet the person who called. As a dispatcher, you analyze emergencies, decide which heroes to dispatch, and when something inevitably goes wrong, it’s your job to find solutions.

While this all sounds like the makings of a pretty good management simulation, Get it done It really comes alive when you’re low on time. This is when the game takes on the style of a visual novel, with dialogue choices and quick events that enrich the story and the world around you. (Be sure you can turn off quick events.) This is where the game reminds me of a Telltale game that features songs, considering developer AdHoc Studio was co-founded by four Telltale alumni. Although dialogue scenes consist mainly of immobile images or fast-paced events, Invincible-similar animation style and graphic sense of humor bring it to life.

Photo: Studio AdHoc

And in this world you are not some nameless dispatcher. You play as Robert Robertson, a semi-retired hero with no powers who dons a robot suit to become Mecha Man.

It’s a lot like Tony Stark becoming Iron Man, except you’re not wealthy, you inherited the suit from your dad and can no longer afford to repair it, leading to early retirement. This is where SDN comes in, offering to remedy the lawsuit in exchange for administrative services.

After playing the first two episodes of the game, I have no idea where the story is going, but I’m going to keep playing until I find out. Typically, when I log into a management simulator, I let my brain work efficiently and focus on the minutiae of managing resources and making sure nothing bad happens. WITH Get it doneI still keep a close eye on these things, but I notice that I care more about NPCs than usual. They are real characters with characteristics, emotions, thoughts and insults often thrown at me. (I’m fresh, so this is expected.)


Thumb of DIspatch demo experience
Photo: Studio AdHoc

I also want them to care about me, whether it be former supervillain turned superhero Invisigal, your squad leader/potential love interest Blonde Blazer, or even Chase, the former superhero who worked with your dad when he was Mecha Man. Characters like these add a good dose of relatability to the proceedings. Suddenly I start to care what heroes I send into what crises. One of the early calls showed that an innocent bystander was killed due to a misunderstanding between me and the hero. While it didn’t resonate with the character, it certainly had an impact on my character – and on me personally. I immediately wondered if I could spare the scumbag a way back to fix this choice before deciding to accept it and move on.

This is helped by a fascinating story based on the elements of a management simulator Get it done stand lofty. This is a huge breath of fresh air that I hope other developers will take into consideration in the future. And since it’s a self-contained story that will end after six episodes, it means I don’t have to worry about getting too caught up in the management part of the game.

However, this also means that I won’t be able to play any stories soon. So let’s hope Get it done 2 is in preparation. And if not, at least we know that this team is working with Critical Role on a game based on these adventures. And if this game is anything like this one, I’m sold.

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