The creation of Dishonored 2 cost more than the legendary RPG game and another Bethesda title The Elder Scrolls 5: Skyrim and had problems with sales, but according to the former employee, the developer Arkane was saved.
Julien Eveillé, who worked while providing quality at Dishonored 2 and as a designer at the Dishonored sequel: death of the outsider, he said Computer player That the game achieved weaker financial results, but saved Arkane, providing “quality seal”, which “would be considered the most sophisticated game from the entire Bethesda catalog.”
Bethesda questioned the profitability of the series in connection with the disappointing sales of Dishonored 2 and Death of the Outsider, said Eveillé.
“It was a bit strange. I think that when Bethesda looked at the numbers, she thought: «Ok, Skyrim sold so well. And its production cost less than Dishonored 2 ». That’s why they asked questions, “he said.
“From the point of view of management’s expenses, it makes sense to ask questions:” Why should we continue working with you? ” However, we knew that we have a kind of quality protection sign, thanks to which we can create something that could be considered the most sophisticated games from the entire Bethesda catalog. “
“It saved the studio in a sense,” Eveillé added, noting that focusing on this kind of games, instead of the race for trends, such as live service games, was crucial for the “future success of the studio”. This pedigree was continued in Deathloop, recognized by IGN as a masterpiece, and fans certainly hope that the upcoming Marvel’s Blade will also have this quality.
However, this is a story about two Arkanes, because Arkane Austin infamously followed this path of races behind trends, creating Redfall as a service title, although it was supposedly at the request of higher management, and not the actual creators creating it.
Redfall took off without the “seal of quality” by Arkane, but instead with “bland missions, blunt enemies and repeated technical problems” – according to Ign 4/10 reviews. The owner of Bethesda, Microsoft, later closed the studio as a result of a destructive round of dismissals.
Ryan Dinsdale is an independent IGN reporter. He will talk about the witcher all day.
