Death 2, Like his predecessor, it is a polarization game for many. When you “get it”, just like me and many others, you just feel it at an indescribable level and appreciate each of his corpses. If you didn’t “don’t get” the first game, the continuation probably won’t change your opinion.
But for those who have an open mind who want to give a truly original story and a game loop DS2 It seems that the culmination of everything Kojima wanted to do in his games with an open world, creating something that seems to be playing art when he is at its best.
To continue
From the perspective of the game, DS2 It improves the original in many ways. The gameplay missions are more diverse in terms of structure, offering from time to time changes to the pace, as opposed to subsequent delivery missions, during which you walk for several dozen minutes at once.
As in the first, we encourage you to facilitate travel by building roads, ziplinins, vehicles and other additions to the post -apocalyptic world to aid yourself and others. It is always a joy to see how the recent construct pops out from nowhere, because it was made by another player in the living world, really driving away the “connection” that Kojima was looking for in the series. It is a sense of cooperation with strangers, of which at least a lot of satisfaction and joy come from.
The strategic approach is both encouraged and necessary for many game missions, regardless of whether you wear an critical load over the mountain, infiltrating the base filled with the enemies of the ghost robot on the coffins on the back, dealing with gigantic mechs, or terrifying the terrifying and ghostly bt so that they do not overwhelm you.
Unfortunately, the fight in DS2 still seems a bit shaky, but this is still not the main focal point of the game. Some missions require hiding, while others require an approach, but you must be careful in how you do in the game so as not to kill any other man and create a void resembling a nuclear bomb that will make the map area not playing.
While the fight leaves a lot to be desired, the rest of the seemingly passive segments of the game in the game in which you provide packages or rebuild society outlines itching, which is hard to explain, and will not resonate with everyone, even if many of them seem a bit stupid to refer to a larger number of audience than the original game.
Capricious and nonsense, but poignant

Stranding death 2 The story is as strange and unique as provoking and emotional, bringing the charm that made the original value worth playing despite your game, which was often missing. The journey of Porter Bridges in Mexico and Australia is full of predictable twists and turns, but I still felt a lump in my throat for most.
Majority DS2 It is not a joyful game, so be prepared for bulky topics and images when you go through a 30-hour story yourself. The story points include the loss of human life, regret, violence, personal tragedy, insulation and depression when you try to move around the world and connect people to bring the world back from the edge.
However, contrary to these stern topics, there are stupid peculiarities and strange figures from which Kojima is known. To recurring characters, such as Fragile, Deadman, Heartman and the wicked guitar Higgs, wild novices, such as Trarman (an venerable man who is able to move on a mass controller through the tar), Dolman (a spiritual fan whose soul was imprisoned in Puppet), Rina (pregnant woman who can control) Elle). Still an adventure.
Among the many people in which you meet while traveling DS2There is also a pizza producer who teaches a special compact -circuit attack, Vtuber, to which you provide packages, and several real friends of Kojima, whom he scanned in the game, such as the Chvrches band. It is simply crazy.
Despite this, the desire to go through DS2 History and reaching the emotional, stunning and disturbing conclusions forces you to end each delivery and “continuing” when the environment seemingly around you and alone.

World Death It is one of the most unique and original works in recent years, so I will always be joyful to visit him again and its characters, especially considering that Kojima Productions “Using the Decima Games engine” was probably created by one of the best -looking titles ever created. Each form of the environment is luxurious and realistic and really something that can be seen on PS5 Pro.
Listen carefully and carefully

Kojima’s love for music and the soundtrack of his life is realized DS2 With a music player that can go on their journeys, but the most influential songs happen during a journey through the world during a long journey.
These specific melodies are planned for a moment in the game and pop up when you are least expected (or when you need them most from a tedious task), causing all kinds of emotions and offering relief from the time of monotonous travels of delivery drivers through broad landscapes of Mexico and Australia.
The result of the game emphasizes these moments, re-composed by the talented Ludvig Forssell, using the ultra-cheese “BB motif” from the original game at the most critical points to bring me to tears. It helps to evoke deeply personal feelings and emotions, which could not be able to many other games.