Death second 2 desperately needed content warnings

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Warnings with the content have become, if not standard, at least more common in the entertainment media over the past decade. Movies and video games with sensitive topics are added by miniature news notifications of viewers and players that they may encounter something disturbing. Two very sensitive topics that would fit into the bill are an integral part Death 2: On the beachOpening hours, but there are no such warnings in sight. This decision is not only irresponsible – it brings the opposite effect to the intended one Death 2Telling stories in general.

At the end Death 2The first episode, the main character of Sam Bridges receives a message from the security system of his home, saying that it is attacked. They greet the empty house and signs of fighting after his arrival, and you will utilize the scanner yourself to follow the traces of someone who escaped from the scene on the motorcycle. Death 2 However, he gives little time for divergence, because he quickly thinks that his friend’s friend – but no Lou, an adopted child alone, who brittle. The delicate transported Lou to the beach temporarily (Death-Peak for the land of the dead) try to save her, and the child died or seemed.

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Regardless of whether Lou is permanently dying, whether it is revived by the same magic of death that makes it almost unauthorized, it is not a goal. The point is that you see a child alone, grinding and crying, and then falls without warning and stops breathing. Regardless of what happens later, the child is suddenly dying at this moment. Then he shoots himself at his head, either from despair, or in an incorrect attempt to find and revive Lou. The next scene shows how it empties worn out crusts from the pistol – half a dozen more attempts at suicide.

Photo: Kojima Productions/Sony Interactive Entertainment via Polygon

Don’t get me wrong. These scenes are written, exhibited and performed with depth and maturity, which you do not see in most media, not to mention video games. There is no melodrama, swelling music or adherence and tooth mushrooms to make sure you know how to feel. There is only silence, interrupted by the sound of sticky hands crawling on the floor, when the ghost who was in crawling into its children’s bridge, and he realizes that it does not come back, in no form that matters.

One of the basic goals of telling stories is to make emotional contacts with people, create a sense of understanding and empathy, which result from seeing something that you experience by someone who gets it. This combination is even more significant if you have gone through something traumatic, so it is not only helpful to have stories that examine complex topics, such as the death of a child or choices that people make when they are lost in despair and see no way out. It is necessary. However, when caught that this trauma appears unexpectedly, it risks the opposite effect, trap and isolate you at the moment when you can’t see or feel anything else.

Maybe it’s not for you and it’s okay! This does not mean, however, that others should not consider this to be considered. Personally speaking, my mother and I were full -time carers of her parents, who both had dementia, for five years, until they became too violent and unpredictable to look after home. I see programs or movies well that depict someone with dementia or families, slowly realizing that their loved ones are developing the problem. My mother is not. Simply how to know that history affects these topics makes a difference between a series that has a therapeutic effect for her or causes her to suffer from flashbacks, anxiety attacks and depression that follows them.

Thrown screen of the main menu

Photo: Inkle by a polygon

Warnings with the content do not have to be extensive, dramatic and even mandatory to watch. The more he notices that the developer attracts to this, the worse the impact can have. To take Clear unclear: Expedition 33 as a negative example. It begins with an unjustified notification that history contains scenes of suicide attempts, as well as several other issues, such as a presentation of violence. Violence is not surprising for the game of M rating, in which the key role plays, and the way the events develop at the beginning of the game, make it occur and when the second warned scenario occurs. As far as I appreciate the head about what can be in the store, the presentation is awkward and stupid, and works against the drama Sandfall Interactive I tried to create myself Expedition 33Key early moments.

On the other hand, EjectedFrom an independent Inkle programmer, he deals with a wider range of earnest topics, topics will more often surprise people thanks to deafenciously. Inkle places the warning section of the content in the upper left corner of the main menu in EjectedAnd if you choose it, you will receive a general summary of (many) massive and potentially disturbing topics that may appear on some branched paths. If you don’t want to know it, you can completely skip it. If you think you can prepare, you can scan the list and create a vague idea of ​​what to expect without spoiling earnest stories.

It’s so straightforward. Only a bit, cautious notification is all to make sure that more people can appreciate history and utilize it, and does not even have to interrupt anyone’s pleasures. Other studies have arranged miniature warnings after their live games, as CD Projekt Red did it Cyberpunk 2077. We hope that Kojima Productions thinks he does the same Death 2. We arrived to check if the studio has any plans and will be updated if we hear.

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