Cronos: The novel dawn is a brutal horror of Pandemic: “Hard mode, in an old -school way”

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New Trailer of the game Cronos: The New DawnOn Wednesday, from the Blobyer band, he debuts in a tense game with the hero – a traveler in time with futuristic armor and arsenal of weapons – in the face of leaving, human enemies with emanhas, towering tendons emerging from different parts of their bodies. In March I could see even more at the Game Programmers conference, where I sat with Jacek Zięba and Wojciech Piejko, who co -refer to the game in the Blobyer team. And I can definitely say one thing: this game looks strenuous.

I didn’t play Cronos I; The preview was without speed, so instead I was treated by watching the chicken playing in the game section, when his colleague Piejko told me about his premise for traveling in time. A ephemeral hop happens (at least) two separate periods-the present period terrified by a terrifying, muting pandemic that transformed many people into terrible beings, and then there are earlier times when Pandemia was just beginning and people did not understand how badly it would happen. However, developers were deliberately unclear as to the rest of the story, citing the desire to avoid spoilers in response to almost all my questions; They want players to experience science fiction narrative when the game is ready. (Cronos There is no definite release date yet, only the 2025 release window).

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During the game session, Zięba cursed under his breath, defeating a hard enemy behind a hard enemy through the skin of the teeth. For your reference readers, usually game developers are so good in a game in which they make it to play, regardless of whether the reporter observes them or not. But Cronos He is deliberately tuned to be a hard experience of survival, and developers want to keep it.

Photo: BRUUBER team

Hero Cronos: The new dawn shoots at the ceiling in a distorted, similar to man creation that jumps into them to them.

Photo: BRUUBER team

Hero Cronos: The new Dawn holds the pistol at the ready, when they descend the street covered with dust towards the ruined bridge. Under it strange, dark creatures lurk.

Photo: BRUUBER team

Screenshot from Cronos: a new dawn depicting an armored hero in an abandoned car, a perfect gun for distorted creature at the other end of the car

Photo: BRUUBER team

When I asked them about an straightforward mode, both programmers shook their heads, and Zięba said: “This is a difficult mode in an old school way.” “So there is only one mode?” I asked. “One mode” – he confirmed. “When you finish the game, we can unlock more difficult difficulties.”

Of course, games from the FromSoftware software appeared as a comparison point during our conversation, but Zięba and Piejko told me Cronos There are many more stories than these games; I haven’t seen much of it in the game -oriented preview, but they explained that the game has interludes and audio diaries, which you can listen to, which they would reveal more about his world. Developers also cited Resident Evil i Returning as influences, as well as the Netflix series Dark And movie 12 monkeys – Both time travel stories.

When Zięba and Piejko noticed the setting of the game – Poland from which the developers came – I asked if there are any historical events that players may want to know if they are not yet familiar with the history of the country.

A foggy screenshot from Cronos: a new dawn depicting a huge metal capsule with five -way pages.

Photo: BRUUBER team

But again, to see this story, players will have to be very methodical and strategic during the game Cronos. One point of order appeared in the latest trailer, which contains the ominous sentence splashed on the screen: “Don’t let them connect.” It was also the number one tip that both programmers tell me both when I remember, facing the enemies of the game. Basically, these creatures can connect to create larger and stronger versions of themselves, so if you see a monster approaching the nearby corpse lying on the ground, be very worried. The more they connect with each other, the more powerful the created creation is, and the more ammunition it takes to kill it – which is not good, because ammunition is very, very uncommon in this game.

“The basic enemies, we call them doppelgangers,” Zięba explained. “Maybe they are made of two, three, four, five people – but they still think, I am a person. So they look more human. But you can also fight monsters that – they know that they are not a person. They look completely different than these guys. “

This “merging” mechanic was the first mechanic created for this game, and the whole game and story emerged from this concept. In the early days of Pandemia in the game it was one of the first symptoms-“people begin to feel the need to meet”, as Piejko put it. In the end, this need has turned into a terrifying connection, which is now presented on the apocalyptic timeline.

Blobyer team Cronos: The New Dawn It is in 2025 for Nintendo Switch 2, PlayStation 5, Windows PC and Xbox Series X.

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